Health/Assets/Scripts/PoseCheck/BodyTurnRight.cs

39 lines
925 B
C#

using OpenCVForUnity.CoreModule;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BodyTurnRight : PoseBase
{
public BodyTurnRight(ModelType name) : base(name) { }
public override bool CheckPose(List<Point> points)
{
if (!CheckPoint(points, "RShoulder") &&
!CheckPoint(points, "LHip"))
return false;
//右转身检测
if (points[YogaConfig.BODY_PARTS["RShoulder"]].x > points[YogaConfig.BODY_PARTS["LHip"]].x)
{
return true;
}
return false;
}
public override void ShowHint()
{
}
public override void ProcessFailCallBack()
{
//YogaManager.Instance.UpdateStatus?.Invoke(string.Empty);
}
public override void ProcessSuccessCallBack(Action callback)
{
YogaManager.Instance.UpdateStatus?.Invoke("右转身");
}
}