Health/Assets/Scripts/PoseCheck/BodyTurnLeft.cs

43 lines
967 B
C#

using OpenCVForUnity.CoreModule;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BodyTurnLeft : PoseBase
{
public BodyTurnLeft(ModelType name) : base(name) { }
public override bool CheckPose(List<Point> points)
{
if (!CheckPoint(points, "LShoulder") &&
!CheckPoint(points, "RHip"))
return false;
//左转身检测
if (points[YogaConfig.BODY_PARTS["LShoulder"]].x < points[YogaConfig.BODY_PARTS["RHip"]].x)
{
return true;
}
return false;
}
public override void ShowHint()
{
}
public override void ProcessFailCallBack()
{
//YogaManager.Instance.UpdateStatus?.Invoke(string.Empty);
}
public override void ProcessSuccessCallBack(Action callback)
{
YogaManager.Instance.UpdateStatus?.Invoke("左转身");
}
}
//public class NodCheck : PoseBase
//{
//}