Health/Assets/Scripts/PoseCheck/BodyBendRight.cs

38 lines
916 B
C#

using OpenCVForUnity.CoreModule;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BodyBendRight : PoseBase
{
public BodyBendRight(ModelType name) : base(name) { }
public override bool CheckPose(List<Point> points)
{
if (!CheckPoint(points, "RHip") &&
!CheckPoint(points, "RKnee"))
return false;
//右弯腰检测
if (points[YogaConfig.BODY_PARTS["RHip"]].y > points[YogaConfig.BODY_PARTS["RKnee"]].y)
{
return true;
}
return false;
}
public override void ShowHint()
{
}
public override void ProcessFailCallBack()
{
//YogaManager.Instance.UpdateStatus?.Invoke(string.Empty);
}
public override void ProcessSuccessCallBack(Action callback)
{
YogaManager.Instance.UpdateStatus?.Invoke("右弯腰");
}
}