84 lines
4.4 KiB
C#
84 lines
4.4 KiB
C#
using UnityEngine;
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using UnityEngine.SceneManagement;
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using System.Collections;
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using OpenCVForUnity.ImgprocModule;
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using OpenCVForUnity.CoreModule;
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using OpenCVForUnity.UnityUtils;
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namespace OpenCVForUnityExample
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{
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/// <summary>
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/// Drawing Example
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/// An example of drawing to an image using the Imgproc class.
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/// </summary>
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public class DrawingExample : MonoBehaviour
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{
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// Use this for initialization
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void Start()
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{
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Texture2D imgTexture = Resources.Load("chessboard") as Texture2D;
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Mat imgMat = new Mat(imgTexture.height, imgTexture.width, CvType.CV_8UC3);
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Utils.texture2DToMat(imgTexture, imgMat);
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Debug.Log("imgMat.ToString() " + imgMat.ToString());
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Imgproc.line(imgMat, new Point(50, 50), new Point(400, 105), new Scalar(0, 0, 200), 3);
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Imgproc.rectangle(imgMat, new Point(150, 200), new Point(300, 300), new Scalar(0, 200, 0), 5);
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Imgproc.circle(imgMat, new Point(500, 300), 80, new Scalar(200, 0, 0), 1);
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Imgproc.arrowedLine(imgMat, new Point(100, 500), new Point(550, 350), new Scalar(255, 255, 0), 4, Imgproc.LINE_8, 0, 0.1);
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double angle = 100;
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Imgproc.ellipse(imgMat, new Point(200, 400), new Size(80, 150), angle, angle - 200, angle + 100, new Scalar(255, 255, 255), -1);
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int[] face = {Imgproc.FONT_HERSHEY_SIMPLEX, Imgproc.FONT_HERSHEY_PLAIN, Imgproc.FONT_HERSHEY_DUPLEX, Imgproc.FONT_HERSHEY_COMPLEX,
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Imgproc.FONT_HERSHEY_TRIPLEX, Imgproc.FONT_HERSHEY_COMPLEX_SMALL, Imgproc.FONT_HERSHEY_SCRIPT_SIMPLEX,
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Imgproc.FONT_HERSHEY_SCRIPT_COMPLEX, Imgproc.FONT_ITALIC
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};
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Imgproc.putText(imgMat, "OpenCV", new Point(50, 50), face[0], 1.2, new Scalar(0, 0, 200), 2, Imgproc.LINE_AA, false);
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Imgproc.putText(imgMat, "OpenCV", new Point(50, 100), face[1], 1.2, new Scalar(0, 200, 0), 2, Imgproc.LINE_AA, false);
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Imgproc.putText(imgMat, "OpenCV", new Point(50, 150), face[2], 1.2, new Scalar(200, 0, 0), 2, Imgproc.LINE_AA, false);
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Imgproc.putText(imgMat, "OpenCV", new Point(50, 200), face[3], 1.2, new Scalar(0, 100, 100), 2, Imgproc.LINE_AA, false);
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Imgproc.putText(imgMat, "OpenCV", new Point(50, 250), face[4], 1.2, new Scalar(100, 100, 0), 2, Imgproc.LINE_AA, false);
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Imgproc.putText(imgMat, "OpenCV", new Point(50, 300), face[5], 1.2, new Scalar(100, 0, 100), 2, Imgproc.LINE_AA, false);
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Imgproc.putText(imgMat, "OpenCV", new Point(50, 350), face[6], 1.2, new Scalar(100, 100, 100), 2, Imgproc.LINE_AA, false);
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Imgproc.putText(imgMat, "OpenCV", new Point(50, 400), face[7], 1.2, new Scalar(100, 100, 200), 2, Imgproc.LINE_AA, false);
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Imgproc.putText(imgMat, "OpenCV", new Point(300, 50), face[0] | face[8], 1.2, new Scalar(100, 200, 100), 2, Imgproc.LINE_AA, false);
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Imgproc.putText(imgMat, "OpenCV", new Point(300, 100), face[1] | face[8], 1.2, new Scalar(200, 100, 100), 2, Imgproc.LINE_AA, false);
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Imgproc.putText(imgMat, "OpenCV", new Point(300, 150), face[2] | face[8], 1.2, new Scalar(200, 200, 100), 2, Imgproc.LINE_AA, false);
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Imgproc.putText(imgMat, "OpenCV", new Point(300, 200), face[3] | face[8], 1.2, new Scalar(200, 100, 200), 2, Imgproc.LINE_AA, false);
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Imgproc.putText(imgMat, "OpenCV", new Point(300, 250), face[4] | face[8], 1.2, new Scalar(100, 200, 200), 2, Imgproc.LINE_AA, false);
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Imgproc.putText(imgMat, "OpenCV", new Point(300, 300), face[5] | face[8], 1.2, new Scalar(100, 200, 255), 2, Imgproc.LINE_AA, false);
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Imgproc.putText(imgMat, "OpenCV", new Point(300, 350), face[6] | face[8], 1.2, new Scalar(100, 255, 200), 2, Imgproc.LINE_AA, false);
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Imgproc.putText(imgMat, "OpenCV", new Point(300, 400), face[7] | face[8], 1.2, new Scalar(255, 200, 100), 2, Imgproc.LINE_AA, false);
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Texture2D texture = new Texture2D(imgMat.cols(), imgMat.rows(), TextureFormat.RGBA32, false);
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Utils.matToTexture2D(imgMat, texture);
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gameObject.GetComponent<Renderer>().material.mainTexture = texture;
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}
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// Update is called once per frame
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void Update()
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{
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}
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/// <summary>
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/// Raises the back button click event.
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/// </summary>
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public void OnBackButtonClick()
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{
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SceneManager.LoadScene("OpenCVForUnityExample");
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}
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}
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} |