Health/Assets/Shift - Complete Sci-Fi UI/Scripts/Panel/MainPanelButtonParent.cs

49 lines
1.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
namespace Michsky.UI.Shift
{
#if !UNITY_2021_2_OR_NEWER
public class MainPanelButtonParent : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
private List<Animator> mainButtons = new List<Animator>();
void Awake()
{
foreach (Transform child in transform) { mainButtons.Add(child.GetComponent<Animator>()); }
for (int i = 0; i < mainButtons.Count; ++i) { mainButtons[i].Play("Dissolve to Normal"); }
}
public void OnPointerEnter(PointerEventData eventData)
{
for (int i = 0; i < mainButtons.Count; ++i)
{
if (!mainButtons[i].GetCurrentAnimatorStateInfo(0).IsName("Normal to Pressed"))
mainButtons[i].Play("Normal to Dissolve");
}
}
public void OnPointerExit(PointerEventData eventData)
{
for (int i = 0; i < mainButtons.Count; ++i)
{
if (!mainButtons[i].GetCurrentAnimatorStateInfo(0).IsName("Normal to Pressed"))
mainButtons[i].Play("Dissolve to Normal");
}
}
}
#elif UNITY_2021_2_OR_NEWER
public class MainPanelButtonParent : MonoBehaviour
{
private List<Animator> mainButtons = new List<Animator>();
void Awake()
{
foreach (Transform child in transform) { mainButtons.Add(child.GetComponent<Animator>()); }
for (int i = 0; i < mainButtons.Count; ++i) { mainButtons[i].Play("Dissolve to Normal"); }
}
}
#endif
}