55 lines
1.7 KiB
C#
55 lines
1.7 KiB
C#
using UnityEngine;
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using UnityEngine.SceneManagement;
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using System.Collections;
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using OpenCVForUnity.CoreModule;
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using OpenCVForUnity.PlotModule;
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using OpenCVForUnity.ImgprocModule;
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using OpenCVForUnity.UnityUtils;
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namespace OpenCVForUnityExample
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{
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/// <summary>
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/// Plot Example
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/// An examples of creating 2D plot using the plot (Plot function for Mat data) module.
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/// </summary>
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public class PlotExample : MonoBehaviour
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{
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// Use this for initialization
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void Start()
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{
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// Plot data must be a 1xN or Nx1 matrix.
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// Plot data type must be double (CV_64F)
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Mat data = new Mat(30, 1, CvType.CV_64F);
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Core.randu(data, 0, 500); // random values
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Mat plot_result = new Mat();
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//Plot2d plot = Plot.createPlot2d (data);
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Plot2d plot = Plot2d.create(data);
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plot.setPlotBackgroundColor(new Scalar(50, 50, 50));
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plot.setPlotLineColor(new Scalar(50, 50, 255));
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plot.render(plot_result);
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Imgproc.cvtColor(plot_result, plot_result, Imgproc.COLOR_BGR2RGB);
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Texture2D texture = new Texture2D(plot_result.cols(), plot_result.rows(), TextureFormat.RGBA32, false);
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Utils.matToTexture2D(plot_result, texture);
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gameObject.GetComponent<Renderer>().material.mainTexture = texture;
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}
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// Update is called once per frame
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void Update()
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{
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}
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/// <summary>
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/// Raises the back button click event.
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/// </summary>
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public void OnBackButtonClick()
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{
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SceneManager.LoadScene("OpenCVForUnityExample");
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}
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}
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} |