49 lines
759 B
C#
49 lines
759 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Yoga;
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public class RobotController : MonoBehaviour
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{
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public void CheckHeadTurnLeft()
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{
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EventManager.Instance.Dispatch("EstimateAction", AvatarAction.HeadTurnLeft);
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}
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public void FinishCurrentActionCheck()
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{
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EventManager.Instance.Dispatch("ScoreUpdate");
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}
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public void CheckHeadTurnRight()
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{
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}
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public void CheckHeadTurnUpDown()
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{
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}
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public void CheckLeftLateralHead()
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{
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}
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public void CheckRightLateralHead()
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{
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}
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}
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public enum AvatarAction
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{
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HeadTurnLeft,
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HeadTurnRight,
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HeadTurnUpDown,
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LeftLateralHead,
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RightLateralHead,
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FinishCurrentAction,
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None
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}
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