Health/Assets/OpenCVForUnity/Plugins/iOS/opencv2.framework/Headers/TonemapDrago.h

82 lines
1.5 KiB
Objective-C

//
// This file is auto-generated. Please don't modify it!
//
#pragma once
#ifdef __cplusplus
//#import "opencv.hpp"
#import "opencv2/photo.hpp"
#else
#define CV_EXPORTS
#endif
#import <Foundation/Foundation.h>
#import "Tonemap.h"
NS_ASSUME_NONNULL_BEGIN
// C++: class TonemapDrago
/**
* Adaptive logarithmic mapping is a fast global tonemapping algorithm that scales the image in
* logarithmic domain.
*
* Since it's a global operator the same function is applied to all the pixels, it is controlled by the
* bias parameter.
*
* Optional saturation enhancement is possible as described in CITE: FL02 .
*
* For more information see CITE: DM03 .
*
* Member of `Photo`
*/
CV_EXPORTS @interface TonemapDrago : Tonemap
#ifdef __cplusplus
@property(readonly)cv::Ptr<cv::TonemapDrago> nativePtrTonemapDrago;
#endif
#ifdef __cplusplus
- (instancetype)initWithNativePtr:(cv::Ptr<cv::TonemapDrago>)nativePtr;
+ (instancetype)fromNative:(cv::Ptr<cv::TonemapDrago>)nativePtr;
#endif
#pragma mark - Methods
//
// float cv::TonemapDrago::getSaturation()
//
- (float)getSaturation NS_SWIFT_NAME(getSaturation());
//
// void cv::TonemapDrago::setSaturation(float saturation)
//
- (void)setSaturation:(float)saturation NS_SWIFT_NAME(setSaturation(saturation:));
//
// float cv::TonemapDrago::getBias()
//
- (float)getBias NS_SWIFT_NAME(getBias());
//
// void cv::TonemapDrago::setBias(float bias)
//
- (void)setBias:(float)bias NS_SWIFT_NAME(setBias(bias:));
@end
NS_ASSUME_NONNULL_END