Health/Assets/OpenCVForUnity/Examples/MainModules/photo/SeamlessCloneExample/SeamlessCloneExample.cs

57 lines
1.8 KiB
C#

using UnityEngine;
using UnityEngine.SceneManagement;
using System.Collections;
using OpenCVForUnity.CoreModule;
using OpenCVForUnity.PhotoModule;
using OpenCVForUnity.UnityUtils;
namespace OpenCVForUnityExample
{
/// <summary>
/// SeamlessClone Example
/// An example of seamless photo synthesis using the Photo.seamlessClone function.
/// </summary>
public class SeamlessCloneExample : MonoBehaviour
{
// Use this for initialization
void Start()
{
Texture2D srcTexture = Resources.Load("template") as Texture2D;
Texture2D dstTexture = Resources.Load("face") as Texture2D;
Mat src = new Mat(srcTexture.height, srcTexture.width, CvType.CV_8UC3);
Mat dst = new Mat(dstTexture.height, dstTexture.width, CvType.CV_8UC3);
Utils.texture2DToMat(srcTexture, src);
Utils.texture2DToMat(dstTexture, dst);
Mat mask = new Mat(src.rows(), src.cols(), CvType.CV_8UC1, new Scalar(255));
Mat result = new Mat();
Point point = new Point(250, 160);
Photo.seamlessClone(src, dst, mask, point, result, Photo.NORMAL_CLONE);
Debug.Log("result ToString " + result.ToString());
Texture2D texture = new Texture2D(result.cols(), result.rows(), TextureFormat.RGBA32, false);
Utils.matToTexture2D(result, texture);
gameObject.GetComponent<Renderer>().material.mainTexture = texture;
}
// Update is called once per frame
void Update()
{
}
/// <summary>
/// Raises the back button click event.
/// </summary>
public void OnBackButtonClick()
{
SceneManager.LoadScene("OpenCVForUnityExample");
}
}
}