Health/Assets/Scripts/YogaManager.cs

154 lines
5.0 KiB
C#

using NUnit.Framework.Internal;
using OpenCVForUnity.CoreModule;
using OpenCVForUnity.DnnModule;
using OpenCVForUnity.UnityUtils;
using OpenCVForUnity.UnityUtils.Helper;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Runtime.CompilerServices;
using UnityEngine;
using UnityEngine.UI;
using Yoga;
public class YogaManager : MonoSingleton<YogaManager>
{
private List<Point> _points = new List<Point>();
public List<Point> Points { get => _points; set => _points = value; }
private int _currentActionCount; //当前动作计数
public int CurrentActionCount { get => _currentActionCount; }
private int _currentSuccessActionCount; //当前成功动作计数
public int CurrentSuccessActionCount { get => _currentSuccessActionCount; }
public int MaxActionCount => Action.MaxActionCount;
private int _actionIndex = -1; //用户选择界面选择的动作索引
public int ActionIndex { get => _actionIndex; internal set => _actionIndex = value; }
private Dictionary<AvatarAction, PoseBase> _actions = new Dictionary<AvatarAction, PoseBase>();
public YogaData Action
{
get => _action;
set => _action = value;
}
public Estimator CurrentEstimator { get => currentEstimator; internal set => currentEstimator = value; }
private YogaData _action = null;
private Estimator currentEstimator;
public void InitData()
{
_actions[AvatarAction.HeadTurnLeft] = new HeadTurnLeft();
_actions[AvatarAction.HeadTurnRight] = new HeadTurnRight();
_actions[AvatarAction.HeadTurnUp] = new HeadTurnUp();
_actions[AvatarAction.HeadTurnDown] = new HeadTurnDown();
_actions[AvatarAction.HandsUp] = new HandsUp();
_actions[AvatarAction.HandsHold] = new HandsHold();
_currentActionCount = 0;
_currentSuccessActionCount = 0;
//根据用户选择的动作索引,获取相应的资源
Action = YogaDataLoader.LoadData(ActionIndex);
EventManager.Instance.Dispatch(YogaEventType.UpdateProgress, CurrentSuccessActionCount, CurrentActionCount);
}
private void OnEnable()
{
EventManager.Instance.AddEventListener(YogaEventType.ActionSuccess, OnActionSuccess);
EventManager.Instance.AddEventListener(YogaEventType.ActionFailed, OnActionFailed);
}
private void OnDisable()
{
EventManager.Instance.RemoveEventListener(YogaEventType.ActionSuccess, OnActionSuccess);
EventManager.Instance.RemoveEventListener(YogaEventType.ActionFailed, OnActionFailed);
}
private void OnActionSuccess()
{
_currentSuccessActionCount++;
_currentActionCount++;
UpdateData();
}
private void OnActionFailed()
{
_currentActionCount++;
UpdateData();
}
private void UpdateData()
{
//如果达到最大数,则停止检测,跳转到下一个动作/下一个动作引导/奖励界面
if (CurrentActionCount >= MaxActionCount)
{
//跳转到下一个动作/下一个动作引导/奖励界面
UIManager.Instance.CloseCurrent(); //关闭当前界面并停止检测
//args[0] = successCount args[1] = totalCount
UIManager.Instance.ShowPanel<ClearingSettlementUI>(false, CurrentSuccessActionCount, MaxActionCount);
}
//args[0] = successCount args[1] = excutedCount args[2] = totalCount
EventManager.Instance.Dispatch(YogaEventType.UpdateProgress, CurrentSuccessActionCount, CurrentActionCount, MaxActionCount);
}
public bool IsCorrectAction(List<Point> personPoints, AvatarAction actionType)
{
if (!_actions.ContainsKey(actionType))
{
Debug.LogError("ActionType is not exist");
return false;
}
var result = _actions[actionType].CheckPose(personPoints);
return result;
}
public bool ActionCheckPoints(List<Point> points)
{
if (points == null || points.Count == 0)
{
Debug.Log("ActionCheckPoints points is null");
return false;
}
//for (int i = 0; i < points.Count; i++)
//{
// Point p = points[i];
// if (p != new Point(-1, -1))
// Debug.LogWarning($"ActionPoints p({i}): {i.tagName()}, value: {p.x},{p.y}");
//}
foreach (var p in Action.MustPoints)
{
if (!p.IsValid(points)) //有一个点不符合 返回false
{
//Debug.LogError($"ActionCheckPoints failed, {p} is not valid");
return false;
}
}
//不设的情况下,不检测
if (Action.AnyPoints != null && Action.AnyPoints.Count > 0)
{
foreach (var p in Action.AnyPoints)
{
if (p.IsValid(points)) //有一个点符合 返回true
{
return true;
}
}
return false; //没有一个点符合 返回false
}
return true;
}
}