51 lines
1.5 KiB
C#
51 lines
1.5 KiB
C#
using UnityEngine;
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using UnityEngine.SceneManagement;
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using System.Collections;
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using OpenCVForUnity.CoreModule;
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using OpenCVForUnity.ImgprocModule;
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using OpenCVForUnity.UnityUtils;
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namespace OpenCVForUnityExample
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{
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/// <summary>
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/// Threshold Example
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/// An example of image binarization using the Imgproc.threshold function.
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/// http://docs.opencv.org/trunk/d7/d4d/tutorial_py_thresholding.html
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/// </summary>
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public class ThresholdExample : MonoBehaviour
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{
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// Use this for initialization
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void Start()
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{
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Texture2D imgTexture = Resources.Load("chessboard") as Texture2D;
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Mat imgMat = new Mat(imgTexture.height, imgTexture.width, CvType.CV_8UC1);
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Utils.texture2DToMat(imgTexture, imgMat);
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Debug.Log("imgMat.ToString() " + imgMat.ToString());
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Imgproc.threshold(imgMat, imgMat, 0, 255, Imgproc.THRESH_BINARY | Imgproc.THRESH_OTSU);
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Texture2D texture = new Texture2D(imgMat.cols(), imgMat.rows(), TextureFormat.RGBA32, false);
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Utils.matToTexture2D(imgMat, texture);
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gameObject.GetComponent<Renderer>().material.mainTexture = texture;
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}
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// Update is called once per frame
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void Update()
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{
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}
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/// <summary>
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/// Raises the back button click event.
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/// </summary>
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public void OnBackButtonClick()
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{
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SceneManager.LoadScene("OpenCVForUnityExample");
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}
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}
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} |