Health/Assets/Scripts/UI/UserSettingPanel.cs

40 lines
846 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UserSettingPanel : UIPanelBase
{
private Button _okBtn;
private Button _cancelBtn;
private void Awake()
{
_okBtn = transform.Find("OKBtn").GetComponent<Button>();
_cancelBtn = transform.Find("CancelBtn").GetComponent<Button>();
}
private void OnEnable()
{
_okBtn.onClick.AddListener(OnOKBtnClicked);
_cancelBtn.onClick.AddListener(OnCancelBtnClicked);
}
public override void Init(object[] pageData)
{
}
private void OnOKBtnClicked()
{
UIManager.Instance.CloseCurrent();
UIManager.Instance.LoadScene();
}
private void OnCancelBtnClicked()
{
UIManager.Instance.CloseCurrent();
}
}