Health/Assets/RobotController.cs

49 lines
759 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Yoga;
public class RobotController : MonoBehaviour
{
public void CheckHeadTurnLeft()
{
EventManager.Instance.Dispatch("EstimateAction", AvatarAction.HeadTurnLeft);
}
public void FinishCurrentActionCheck()
{
EventManager.Instance.Dispatch("ScoreUpdate");
}
public void CheckHeadTurnRight()
{
}
public void CheckHeadTurnUpDown()
{
}
public void CheckLeftLateralHead()
{
}
public void CheckRightLateralHead()
{
}
}
public enum AvatarAction
{
HeadTurnLeft,
HeadTurnRight,
HeadTurnUpDown,
LeftLateralHead,
RightLateralHead,
FinishCurrentAction,
None
}