308 lines
9.8 KiB
C#
308 lines
9.8 KiB
C#
#if !UNITY_WSA_10_0
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.SceneManagement;
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using OpenCVForUnity.CoreModule;
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using OpenCVForUnity.DnnModule;
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using OpenCVForUnity.ImgprocModule;
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using OpenCVForUnity.UnityUtils;
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using OpenCVForUnity.UnityUtils.Helper;
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using Range = OpenCVForUnity.CoreModule.Range;
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namespace OpenCVForUnityExample
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{
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/// <summary>
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/// Fast Neural Style Transfer Example
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/// Referring to https://github.com/opencv/opencv/blob/master/samples/dnn/fast_neural_style.py and https://github.com/jcjohnson/fast-neural-style
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/// </summary>
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[RequireComponent(typeof(WebCamTextureToMatHelper))]
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public class FastNeuralStyleTransferExample : MonoBehaviour
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{
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/// <summary>
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/// The texture.
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/// </summary>
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Texture2D texture;
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/// <summary>
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/// The webcam texture to mat helper.
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/// </summary>
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WebCamTextureToMatHelper webCamTextureToMatHelper;
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/// <summary>
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/// The bgr mat.
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/// </summary>
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Mat bgrMat;
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/// <summary>
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/// The net.
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/// </summary>
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Net net;
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/// <summary>
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/// The out mat.
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/// </summary>
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Mat outMat;
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/// <summary>
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/// The FPS monitor.
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/// </summary>
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FpsMonitor fpsMonitor;
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/// <summary>
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/// MODEL_FILENAME
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/// </summary>
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protected static readonly string MODEL_FILENAME = "OpenCVForUnity/dnn/mosaic.t7";
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/// <summary>
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/// The model filepath.
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/// </summary>
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string model_filepath;
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#if UNITY_WEBGL
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IEnumerator getFilePath_Coroutine;
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#endif
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// Use this for initialization
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void Start()
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{
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fpsMonitor = GetComponent<FpsMonitor>();
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webCamTextureToMatHelper = gameObject.GetComponent<WebCamTextureToMatHelper>();
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#if UNITY_WEBGL
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getFilePath_Coroutine = GetFilePath();
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StartCoroutine(getFilePath_Coroutine);
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#else
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model_filepath = Utils.getFilePath(MODEL_FILENAME);
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Run();
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#endif
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}
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#if UNITY_WEBGL
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private IEnumerator GetFilePath()
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{
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var getFilePathAsync_0_Coroutine = Utils.getFilePathAsync(MODEL_FILENAME, (result) =>
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{
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model_filepath = result;
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});
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yield return getFilePathAsync_0_Coroutine;
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getFilePath_Coroutine = null;
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Run();
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}
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#endif
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// Use this for initialization
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void Run()
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{
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//if true, The error log of the Native side OpenCV will be displayed on the Unity Editor Console.
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Utils.setDebugMode(true);
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if (string.IsNullOrEmpty(model_filepath))
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{
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Debug.LogError(MODEL_FILENAME + " is not loaded. Please read “StreamingAssets/OpenCVForUnity/dnn/setup_dnn_module.pdf” to make the necessary setup.");
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}
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else
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{
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net = Dnn.readNetFromTorch(model_filepath);
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}
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#if UNITY_ANDROID && !UNITY_EDITOR
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// Avoids the front camera low light issue that occurs in only some Android devices (e.g. Google Pixel, Pixel2).
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webCamTextureToMatHelper.avoidAndroidFrontCameraLowLightIssue = true;
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#endif
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webCamTextureToMatHelper.Initialize();
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}
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/// <summary>
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/// Raises the webcam texture to mat helper initialized event.
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/// </summary>
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public void OnWebCamTextureToMatHelperInitialized()
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{
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Debug.Log("OnWebCamTextureToMatHelperInitialized");
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Mat webCamTextureMat = webCamTextureToMatHelper.GetMat();
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texture = new Texture2D(webCamTextureMat.cols(), webCamTextureMat.rows(), TextureFormat.RGBA32, false);
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Utils.matToTexture2D(webCamTextureMat, texture);
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gameObject.GetComponent<Renderer>().material.mainTexture = texture;
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gameObject.transform.localScale = new Vector3(webCamTextureMat.cols(), webCamTextureMat.rows(), 1);
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Debug.Log("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation);
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if (fpsMonitor != null)
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{
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fpsMonitor.Add("width", webCamTextureMat.width().ToString());
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fpsMonitor.Add("height", webCamTextureMat.height().ToString());
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fpsMonitor.Add("orientation", Screen.orientation.ToString());
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}
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float width = webCamTextureMat.width();
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float height = webCamTextureMat.height();
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float widthScale = (float)Screen.width / width;
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float heightScale = (float)Screen.height / height;
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if (widthScale < heightScale)
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{
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Camera.main.orthographicSize = (width * (float)Screen.height / (float)Screen.width) / 2;
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}
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else
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{
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Camera.main.orthographicSize = height / 2;
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}
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bgrMat = new Mat(webCamTextureMat.rows(), webCamTextureMat.cols(), CvType.CV_8UC3);
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outMat = new Mat(webCamTextureMat.rows(), webCamTextureMat.cols(), CvType.CV_32FC3);
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}
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/// <summary>
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/// Raises the webcam texture to mat helper disposed event.
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/// </summary>
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public void OnWebCamTextureToMatHelperDisposed()
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{
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Debug.Log("OnWebCamTextureToMatHelperDisposed");
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if (bgrMat != null)
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bgrMat.Dispose();
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if (outMat != null)
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outMat.Dispose();
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if (texture != null)
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{
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Texture2D.Destroy(texture);
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texture = null;
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}
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}
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/// <summary>
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/// Raises the webcam texture to mat helper error occurred event.
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/// </summary>
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/// <param name="errorCode">Error code.</param>
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public void OnWebCamTextureToMatHelperErrorOccurred(WebCamTextureToMatHelper.ErrorCode errorCode)
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{
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Debug.Log("OnWebCamTextureToMatHelperErrorOccurred " + errorCode);
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}
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// Update is called once per frame
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void Update()
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{
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if (webCamTextureToMatHelper.IsPlaying() && webCamTextureToMatHelper.DidUpdateThisFrame())
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{
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Mat rgbaMat = webCamTextureToMatHelper.GetMat();
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if (net == null)
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{
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Imgproc.putText(rgbaMat, "model file is not loaded.", new Point(5, rgbaMat.rows() - 30), Imgproc.FONT_HERSHEY_SIMPLEX, 0.7, new Scalar(255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
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Imgproc.putText(rgbaMat, "Please read console message.", new Point(5, rgbaMat.rows() - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 0.7, new Scalar(255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
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}
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else
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{
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Imgproc.cvtColor(rgbaMat, bgrMat, Imgproc.COLOR_RGBA2BGR);
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Scalar mean = new Scalar(103.939, 116.779, 123.68);
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Mat blob = Dnn.blobFromImage(bgrMat, 1.0, new Size(bgrMat.width(), bgrMat.height()), mean, false, false);
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net.setInput(blob);
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Mat prob = net.forward();
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int[] newshape = new int[] { prob.size(2), prob.size(3) };
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using (Mat B_channel = new Mat(prob, new Range[] { new Range(0, 1), new Range(0, 1), Range.all(), Range.all() }).reshape(1, newshape))
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using (Mat G_channel = new Mat(prob, new Range[] { new Range(0, 1), new Range(1, 2), Range.all(), Range.all() }).reshape(1, newshape))
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using (Mat R_channel = new Mat(prob, new Range[] { new Range(0, 1), new Range(2, 3), Range.all(), Range.all() }).reshape(1, newshape))
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{
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Core.merge(new List<Mat>() { B_channel, G_channel, R_channel }, outMat);
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}
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Core.add(outMat, mean, outMat);
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outMat.convertTo(bgrMat, CvType.CV_8U);
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Imgproc.cvtColor(bgrMat, rgbaMat, Imgproc.COLOR_BGR2RGBA);
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prob.Dispose();
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blob.Dispose();
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}
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Utils.matToTexture2D(rgbaMat, texture);
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}
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}
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/// <summary>
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/// Raises the destroy event.
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/// </summary>
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void OnDestroy()
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{
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webCamTextureToMatHelper.Dispose();
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if (net != null)
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net.Dispose();
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Utils.setDebugMode(false);
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#if UNITY_WEBGL
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if (getFilePath_Coroutine != null)
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{
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StopCoroutine(getFilePath_Coroutine);
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((IDisposable)getFilePath_Coroutine).Dispose();
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}
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#endif
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}
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/// <summary>
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/// Raises the back button click event.
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/// </summary>
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public void OnBackButtonClick()
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{
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SceneManager.LoadScene("OpenCVForUnityExample");
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}
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/// <summary>
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/// Raises the play button click event.
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/// </summary>
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public void OnPlayButtonClick()
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{
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webCamTextureToMatHelper.Play();
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}
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/// <summary>
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/// Raises the pause button click event.
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/// </summary>
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public void OnPauseButtonClick()
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{
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webCamTextureToMatHelper.Pause();
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}
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/// <summary>
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/// Raises the stop button click event.
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/// </summary>
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public void OnStopButtonClick()
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{
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webCamTextureToMatHelper.Stop();
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}
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/// <summary>
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/// Raises the change camera button click event.
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/// </summary>
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public void OnChangeCameraButtonClick()
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{
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webCamTextureToMatHelper.requestedIsFrontFacing = !webCamTextureToMatHelper.requestedIsFrontFacing;
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}
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}
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}
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#endif |