50 lines
1.6 KiB
C#
50 lines
1.6 KiB
C#
using OpenCVForUnity.CoreModule;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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public class HoldPosition : PoseBase
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{
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public override Vector2 GetBasicVectorDirection(List<Point> startPoint, List<Point> endPoint)
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{
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List<Vector2> vectors = new List<Vector2>();
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//必要点位 Nose Neck
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//计算鼻子到头颈矢量
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//return GetAverageVector(startPoint, endPoint, "Nose");
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return GetTwoPointAverageVector(startPoint, endPoint, "Nose", "Neck");
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}
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protected override bool IsMovePoint(string tagName)
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{
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return "Nose" == tagName || "REye" == tagName || "LEye" == tagName || "REar" == tagName || "LEar" == tagName;
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}
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public override bool? MovementValidation(Vector2 distance, TimeSpan totalTimeSpan, int level)
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{
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if (totalTimeSpan.TotalMilliseconds / 1000 < 0.05f)
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{
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LogPrint.Error("TimeSpan too short");
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return null;
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}
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//保持姿势不发生移动
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if (distance.magnitude < 10f)//允许一定误差
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{
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//EventManager.Instance.Dispatch(YogaEventType.Action_Success);
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return true;
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}
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else
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{
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LogPrint.Warning($"Hold Position, magnitude:{distance.magnitude}", PrintLevel.Important);
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//EventManager.Instance.Dispatch(YogaEventType.Action_Fail);
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return false;
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}
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}
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public override void ExcellenceEstimate(List<(TimeSpan, Vector2)> frameData, Vector2 distance, TimeSpan totalTimeSpan)
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{
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throw new NotImplementedException();
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}
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} |