360 lines
11 KiB
C#
360 lines
11 KiB
C#
#if !UNITY_WSA_10_0
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using UnityEngine.SceneManagement;
|
|
using OpenCVForUnity.CoreModule;
|
|
using OpenCVForUnity.DnnModule;
|
|
using OpenCVForUnity.ImgprocModule;
|
|
using OpenCVForUnity.UnityUtils;
|
|
using OpenCVForUnity.UnityUtils.Helper;
|
|
|
|
namespace OpenCVForUnityExample
|
|
{
|
|
/// <summary>
|
|
/// Human Segmentation PPHumanSeg Example
|
|
/// An example of using OpenCV dnn module with Human Segmentation model.
|
|
/// Referring to https://github.com/opencv/opencv_zoo/tree/master/models/human_segmentation_pphumanseg
|
|
/// </summary>
|
|
[RequireComponent(typeof(WebCamTextureToMatHelper))]
|
|
public class HumanSegmentationPPHumanSegExample : MonoBehaviour
|
|
{
|
|
/// <summary>
|
|
/// The compose bg image toggle.
|
|
/// </summary>
|
|
public Toggle composeBGImageToggle;
|
|
|
|
/// <summary>
|
|
/// The hide person toggle.
|
|
/// </summary>
|
|
public Toggle hidePersonToggle;
|
|
|
|
/// <summary>
|
|
/// The background image texture.
|
|
/// </summary>
|
|
public Texture2D backGroundImageTexture;
|
|
|
|
/// <summary>
|
|
/// The texture.
|
|
/// </summary>
|
|
Texture2D texture;
|
|
|
|
/// <summary>
|
|
/// The webcam texture to mat helper.
|
|
/// </summary>
|
|
WebCamTextureToMatHelper webCamTextureToMatHelper;
|
|
|
|
/// <summary>
|
|
/// The rgb mat.
|
|
/// </summary>
|
|
Mat rgbMat;
|
|
|
|
/// <summary>
|
|
/// The mask mat.
|
|
/// </summary>
|
|
Mat maskMat;
|
|
|
|
/// <summary>
|
|
/// The background mask mat.
|
|
/// </summary>
|
|
Mat bgMaskMat;
|
|
|
|
/// <summary>
|
|
/// The background image mat.
|
|
/// </summary>
|
|
Mat backGroundImageMat;
|
|
|
|
/// <summary>
|
|
/// The net.
|
|
/// </summary>
|
|
Net net;
|
|
|
|
/// <summary>
|
|
/// The FPS monitor.
|
|
/// </summary>
|
|
FpsMonitor fpsMonitor;
|
|
|
|
/// <summary>
|
|
/// MODEL_FILENAME
|
|
/// </summary>
|
|
protected static readonly string MODEL_FILENAME = "OpenCVForUnity/dnn/human_segmentation_pphumanseg_2023mar.onnx";
|
|
|
|
/// <summary>
|
|
/// The model filepath.
|
|
/// </summary>
|
|
string model_filepath;
|
|
|
|
#if UNITY_WEBGL
|
|
IEnumerator getFilePath_Coroutine;
|
|
#endif
|
|
|
|
// Use this for initialization
|
|
void Start()
|
|
{
|
|
fpsMonitor = GetComponent<FpsMonitor>();
|
|
|
|
webCamTextureToMatHelper = gameObject.GetComponent<WebCamTextureToMatHelper>();
|
|
|
|
#if UNITY_WEBGL
|
|
getFilePath_Coroutine = GetFilePath();
|
|
StartCoroutine(getFilePath_Coroutine);
|
|
#else
|
|
model_filepath = Utils.getFilePath(MODEL_FILENAME);
|
|
Run();
|
|
#endif
|
|
}
|
|
|
|
#if UNITY_WEBGL
|
|
private IEnumerator GetFilePath()
|
|
{
|
|
var getFilePathAsync_0_Coroutine = Utils.getFilePathAsync(MODEL_FILENAME, (result) =>
|
|
{
|
|
model_filepath = result;
|
|
});
|
|
yield return getFilePathAsync_0_Coroutine;
|
|
|
|
getFilePath_Coroutine = null;
|
|
|
|
Run();
|
|
}
|
|
#endif
|
|
|
|
// Use this for initialization
|
|
void Run()
|
|
{
|
|
//if true, The error log of the Native side OpenCV will be displayed on the Unity Editor Console.
|
|
Utils.setDebugMode(true);
|
|
|
|
if (string.IsNullOrEmpty(model_filepath))
|
|
{
|
|
Debug.LogError(MODEL_FILENAME + " is not loaded. Please read “StreamingAssets/OpenCVForUnity/dnn/setup_dnn_module.pdf” to make the necessary setup.");
|
|
}
|
|
else
|
|
{
|
|
net = Dnn.readNet(model_filepath);
|
|
}
|
|
|
|
#if UNITY_ANDROID && !UNITY_EDITOR
|
|
// Avoids the front camera low light issue that occurs in only some Android devices (e.g. Google Pixel, Pixel2).
|
|
webCamTextureToMatHelper.avoidAndroidFrontCameraLowLightIssue = true;
|
|
#endif
|
|
webCamTextureToMatHelper.Initialize();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Raises the webcam texture to mat helper initialized event.
|
|
/// </summary>
|
|
public void OnWebCamTextureToMatHelperInitialized()
|
|
{
|
|
Debug.Log("OnWebCamTextureToMatHelperInitialized");
|
|
|
|
Mat webCamTextureMat = webCamTextureToMatHelper.GetMat();
|
|
|
|
texture = new Texture2D(webCamTextureMat.cols(), webCamTextureMat.rows(), TextureFormat.RGBA32, false);
|
|
Utils.matToTexture2D(webCamTextureMat, texture);
|
|
|
|
gameObject.GetComponent<Renderer>().material.mainTexture = texture;
|
|
|
|
gameObject.transform.localScale = new Vector3(webCamTextureMat.cols(), webCamTextureMat.rows(), 1);
|
|
Debug.Log("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation);
|
|
|
|
if (fpsMonitor != null)
|
|
{
|
|
fpsMonitor.Add("width", webCamTextureMat.width().ToString());
|
|
fpsMonitor.Add("height", webCamTextureMat.height().ToString());
|
|
fpsMonitor.Add("orientation", Screen.orientation.ToString());
|
|
}
|
|
|
|
|
|
float width = webCamTextureMat.width();
|
|
float height = webCamTextureMat.height();
|
|
|
|
float widthScale = (float)Screen.width / width;
|
|
float heightScale = (float)Screen.height / height;
|
|
if (widthScale < heightScale)
|
|
{
|
|
Camera.main.orthographicSize = (width * (float)Screen.height / (float)Screen.width) / 2;
|
|
}
|
|
else
|
|
{
|
|
Camera.main.orthographicSize = height / 2;
|
|
}
|
|
|
|
rgbMat = new Mat(webCamTextureMat.rows(), webCamTextureMat.cols(), CvType.CV_8UC3);
|
|
maskMat = new Mat(webCamTextureMat.rows(), webCamTextureMat.cols(), CvType.CV_8UC1);
|
|
|
|
bgMaskMat = new Mat(webCamTextureMat.rows(), webCamTextureMat.cols(), CvType.CV_8UC1);
|
|
backGroundImageMat = new Mat(webCamTextureMat.size(), CvType.CV_8UC4, new Scalar(39, 255, 86, 255));
|
|
if (backGroundImageTexture != null)
|
|
{
|
|
using (Mat bgMat = new Mat(backGroundImageTexture.height, backGroundImageTexture.width, CvType.CV_8UC4))
|
|
{
|
|
Utils.texture2DToMat(backGroundImageTexture, bgMat);
|
|
Imgproc.resize(bgMat, backGroundImageMat, backGroundImageMat.size());
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Raises the webcam texture to mat helper disposed event.
|
|
/// </summary>
|
|
public void OnWebCamTextureToMatHelperDisposed()
|
|
{
|
|
Debug.Log("OnWebCamTextureToMatHelperDisposed");
|
|
|
|
if (rgbMat != null)
|
|
rgbMat.Dispose();
|
|
|
|
if (maskMat != null)
|
|
maskMat.Dispose();
|
|
|
|
if (bgMaskMat != null)
|
|
bgMaskMat.Dispose();
|
|
|
|
if (backGroundImageMat != null)
|
|
backGroundImageMat.Dispose();
|
|
|
|
if (texture != null)
|
|
{
|
|
Texture2D.Destroy(texture);
|
|
texture = null;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Raises the webcam texture to mat helper error occurred event.
|
|
/// </summary>
|
|
/// <param name="errorCode">Error code.</param>
|
|
public void OnWebCamTextureToMatHelperErrorOccurred(WebCamTextureToMatHelper.ErrorCode errorCode)
|
|
{
|
|
Debug.Log("OnWebCamTextureToMatHelperErrorOccurred " + errorCode);
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
if (webCamTextureToMatHelper.IsPlaying() && webCamTextureToMatHelper.DidUpdateThisFrame())
|
|
{
|
|
|
|
Mat rgbaMat = webCamTextureToMatHelper.GetMat();
|
|
|
|
if (net == null)
|
|
{
|
|
Imgproc.putText(rgbaMat, "model file is not loaded.", new Point(5, rgbaMat.rows() - 30), Imgproc.FONT_HERSHEY_SIMPLEX, 0.7, new Scalar(255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
|
|
Imgproc.putText(rgbaMat, "Please read console message.", new Point(5, rgbaMat.rows() - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 0.7, new Scalar(255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
|
|
}
|
|
else
|
|
{
|
|
|
|
Imgproc.cvtColor(rgbaMat, rgbMat, Imgproc.COLOR_RGBA2RGB);
|
|
|
|
|
|
Mat blob = Dnn.blobFromImage(rgbMat, 1.0 / 255.0, new Size(192, 192), new Scalar(0.5, 0.5, 0.5), false, false, CvType.CV_32F);
|
|
// Divide blob by std.
|
|
Core.divide(blob, new Scalar(0.5, 0.5, 0.5), blob);
|
|
|
|
|
|
net.setInput(blob);
|
|
|
|
Mat prob = net.forward("save_infer_model/scale_0.tmp_1");
|
|
|
|
Mat result = new Mat();
|
|
Core.reduceArgMax(prob, result, 1);
|
|
//result.reshape(0, new int[] { 192,192});
|
|
result.convertTo(result, CvType.CV_8U, 255.0);
|
|
//Debug.Log("result.ToString(): " + result.ToString());
|
|
|
|
Mat mask192x192 = new Mat(192, 192, CvType.CV_8UC1, (IntPtr)result.dataAddr());
|
|
Imgproc.resize(mask192x192, maskMat, rgbaMat.size(), Imgproc.INTER_NEAREST);
|
|
|
|
if (composeBGImageToggle.isOn)
|
|
{
|
|
// Compose the background image.
|
|
Core.bitwise_not(maskMat, bgMaskMat);
|
|
backGroundImageMat.copyTo(rgbaMat, bgMaskMat);
|
|
}
|
|
|
|
if (hidePersonToggle.isOn)
|
|
{
|
|
rgbaMat.setTo(new Scalar(255, 255, 255, 255), maskMat);
|
|
}
|
|
|
|
mask192x192.Dispose();
|
|
result.Dispose();
|
|
|
|
prob.Dispose();
|
|
blob.Dispose();
|
|
|
|
}
|
|
|
|
Utils.matToTexture2D(rgbaMat, texture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Raises the destroy event.
|
|
/// </summary>
|
|
void OnDestroy()
|
|
{
|
|
webCamTextureToMatHelper.Dispose();
|
|
|
|
if (net != null)
|
|
net.Dispose();
|
|
|
|
Utils.setDebugMode(false);
|
|
|
|
#if UNITY_WEBGL
|
|
if (getFilePath_Coroutine != null)
|
|
{
|
|
StopCoroutine(getFilePath_Coroutine);
|
|
((IDisposable)getFilePath_Coroutine).Dispose();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/// <summary>
|
|
/// Raises the back button click event.
|
|
/// </summary>
|
|
public void OnBackButtonClick()
|
|
{
|
|
SceneManager.LoadScene("OpenCVForUnityExample");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Raises the play button click event.
|
|
/// </summary>
|
|
public void OnPlayButtonClick()
|
|
{
|
|
webCamTextureToMatHelper.Play();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Raises the pause button click event.
|
|
/// </summary>
|
|
public void OnPauseButtonClick()
|
|
{
|
|
webCamTextureToMatHelper.Pause();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Raises the stop button click event.
|
|
/// </summary>
|
|
public void OnStopButtonClick()
|
|
{
|
|
webCamTextureToMatHelper.Stop();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Raises the change camera button click event.
|
|
/// </summary>
|
|
public void OnChangeCameraButtonClick()
|
|
{
|
|
webCamTextureToMatHelper.requestedIsFrontFacing = !webCamTextureToMatHelper.requestedIsFrontFacing;
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif |