40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics;
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using UnityEngine;
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public class TTS : MonoBehaviour
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{
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public enum PresetAudio
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{
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SayHi,
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SorrySaid,
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LookBad,
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LookSurprised,
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LookHappy
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}
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/// <summary>
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/// 语音合成的api地址
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/// </summary>
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[SerializeField] protected string m_PostURL = string.Empty;
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/// <summary>
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/// 计算方法调用的时间
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/// </summary>
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[SerializeField] protected Stopwatch stopwatch = new Stopwatch();
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/// <summary>
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/// 语音合成,返回音频
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/// </summary>
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/// <param name="_msg"></param>
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/// <param name="_callback"></param>
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public virtual void Speak(string _msg,Action<AudioClip> _callback) {}
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/// <summary>
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/// 合成语音返回音频,同时返回合成的文本
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/// </summary>
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/// <param name="_msg"></param>
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/// <param name="_callback"></param>
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public virtual void Speak(string _msg, Action<AudioClip,string> _callback) { }
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public virtual void Speak(PresetAudio presetAudio,Action<AudioClip> callback) { }
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}
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