Health/Assets/Shift - Complete Sci-Fi UI/Scripts/UI Manager/UIManagerParticle.cs

60 lines
1.6 KiB
C#

using UnityEngine;
namespace Michsky.UI.Shift
{
[ExecuteInEditMode]
public class UIManagerParticle : MonoBehaviour
{
[Header("Resources")]
public UIManager UIManagerAsset;
public ParticleSystem particleObject;
bool dynamicUpdateEnabled;
void OnEnable()
{
if (UIManagerAsset == null)
{
try { UIManagerAsset = Resources.Load<UIManager>("Shift UI Manager"); }
catch { Debug.Log("No UI Manager found. Assign it manually, otherwise it won't work properly.", this); }
}
}
void Awake()
{
if (dynamicUpdateEnabled == false)
{
this.enabled = true;
UpdateColor();
}
if (particleObject == null)
particleObject = gameObject.GetComponent<ParticleSystem>();
}
void LateUpdate()
{
if (UIManagerAsset != null)
{
if (UIManagerAsset.enableDynamicUpdate == true)
dynamicUpdateEnabled = true;
else
dynamicUpdateEnabled = false;
if (dynamicUpdateEnabled == true)
UpdateColor();
}
}
void UpdateColor()
{
try
{
var main = particleObject.main;
main.startColor = new Color(UIManagerAsset.particleColor.r, UIManagerAsset.particleColor.g, UIManagerAsset.particleColor.b, main.startColor.color.a);
}
catch { }
}
}
}