108 lines
3.7 KiB
C#
108 lines
3.7 KiB
C#
using NUnit.Framework.Internal;
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using OpenCVForUnity.CoreModule;
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using OpenCVForUnity.DnnModule;
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using OpenCVForUnity.UnityUtils;
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using OpenCVForUnity.UnityUtils.Helper;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Data;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.UI;
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using Yoga;
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public class YogaManager : MonoSingleton<YogaManager>
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{
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private List<Point> _points = new List<Point>();
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public List<Point> Points { get => _points; private set => _points = value; }
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private int _currentActionCount; //当前动作计数
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public int CurrentActionCount { get => _currentActionCount; }
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private int _currentSuccessActionCount; //当前成功动作计数
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public int CurrentSuccessActionCount { get => _currentSuccessActionCount; }
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public int MaxActionCount => Action.MaxActionCount;
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private int _actionIndex; //用户选择界面选择的动作索引
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public int ActionIndex { get => _actionIndex; internal set => _actionIndex = value; }
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private Dictionary<AvatarAction, PoseBase> _actions = new Dictionary<AvatarAction, PoseBase>();
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public YogaDataData Action { get => _action; set => _action = value; }
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private YogaDataData _action = null;
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public void InitData()
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{
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_actions[AvatarAction.HeadTurnLeft] = new HeadTurnLeft();
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_actions[AvatarAction.HeadTurnRight] = new HeadTurnRight();
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_actions[AvatarAction.HeadTurnUp] = new HeadTurnUp();
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_actions[AvatarAction.HeadTurnDown] = new HeadTurnDown();
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_actions[AvatarAction.HandsUp] = new HandsUp();
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_actions[AvatarAction.HandsHold] = new HandsHold();
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_currentActionCount = 0;
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_currentSuccessActionCount = 0;
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//根据用户选择的动作索引,获取相应的资源
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Action = YogaDataLoader.LoadData(ActionIndex);
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EventManager.Instance.Dispatch("UpdateProgress", CurrentSuccessActionCount, CurrentActionCount, MaxActionCount);
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}
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private void OnEnable()
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{
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EventManager.Instance.AddEventListener("ActionSuccess", OnActionSuccess);
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EventManager.Instance.AddEventListener("ActionFailed", OnActionFailed);
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}
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private void OnDisable()
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{
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EventManager.Instance.RemoveEventListener("ActionSuccess", OnActionSuccess);
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EventManager.Instance.RemoveEventListener("ActionFailed", OnActionFailed);
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}
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private void OnActionSuccess()
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{
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_currentSuccessActionCount++;
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_currentActionCount++;
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UpdateData();
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}
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private void OnActionFailed()
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{
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_currentActionCount++;
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UpdateData();
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}
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private void UpdateData()
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{
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//如果达到最大数,则停止检测,跳转到下一个动作/下一个动作引导/奖励界面
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if (CurrentActionCount >= MaxActionCount)
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{
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//跳转到下一个动作/下一个动作引导/奖励界面
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UIManager.Instance.CloseCurrent(); //关闭当前界面并停止检测
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//args[0] = successCount args[1] = totalCount
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UIManager.Instance.ShowPanel<ClearingSettlementUI>(false, CurrentSuccessActionCount, MaxActionCount);
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}
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//args[0] = successCount args[1] = excutedCount args[2] = totalCount
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EventManager.Instance.Dispatch("UpdateProgress", CurrentSuccessActionCount, CurrentActionCount, MaxActionCount);
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}
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public bool IsCorrectAction(List<Point> personPoints, AvatarAction actionType)
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{
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if (!_actions.ContainsKey(actionType))
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{
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Debug.LogError("ActionType is not exist");
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return false;
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}
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var result = _actions[actionType].CheckPose(personPoints);
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Debug.LogWarning("ActionType: " + actionType + " result: " + result);
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return result;
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}
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}
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