30 lines
532 B
C#
30 lines
532 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GudieAnimationManager : MonoBehaviour
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{
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private Animator _animator;
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private void Awake()
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{
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_animator = transform.GetComponentInChildren<Animator>();
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}
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public void Play(string name)
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{
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_animator.CrossFade(name, 0.5f);
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}
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public void Stop()
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{
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_animator.StopPlayback();
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}
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public void FrameEstimate()
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{
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EventManager.Instance.Dispatch("PoseEstimate");
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}
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}
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