33 lines
608 B
C#
33 lines
608 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Yoga;
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public class RobotController : MonoBehaviour
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{
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public void CheckAction(AvatarAction action)
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{
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EventManager.Instance.Dispatch("EstimateAction", action);
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}
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public void FinishCurrentActionCheck()
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{
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EventManager.Instance.Dispatch("ScoreUpdate");
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}
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}
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public enum AvatarAction
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{
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HeadTurnLeft,
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HeadTurnRight,
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HeadTurnUp,
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HeadTurnDown,
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LeftLateralHead,
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RightLateralHead,
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FinishCurrentAction,
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HeadShake,
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Nod,
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HandsUp,
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HandsHold,
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None
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} |