Health/Assets/Scripts/Service/GlobalData.cs

21 lines
607 B
C#

using UnityEngine;
public class GlobalData : MonoSingleton<GlobalData>
{
private PositionType _position = PositionType.None;
private int _cameraIndex = 0;
private bool _isEstimationDebugMode = true;
public PositionType Position { get => _position; internal set => _position = value; }
public int CameraIndex { get => _cameraIndex; internal set => _cameraIndex = value; }
public bool IsEstimationPrintMode { get => _isEstimationDebugMode; internal set => _isEstimationDebugMode = value; }
}
public enum InputDeviceType
{
WebCamera,
USBCamera,
Video,
Pictures,
}