Health/Assets/Scripts/PoseCheck/PoseBase.cs

102 lines
3.6 KiB
C#

using OpenCVForUnity.CoreModule;
using System;
using System.Collections.Generic;
using UnityEngine;
public abstract class PoseBase
{
public Dictionary<string, Point> GetVaildPoints(List<Point> points, List<string> pointName)
{
var retVal = new Dictionary<string, Point>();
foreach (var name in pointName)
{
if (points[YogaConfig.BODY_PARTS[name]] != new Point(-1, -1))
{
retVal.Add(name, points[YogaConfig.BODY_PARTS[name]]);
}
}
return retVal;
}
public abstract Vector2 GetBasicVectorDirection(List<Point> startPoint, List<Point> endPoint);
//public abstract void SpeedCheck(double v);
public abstract void ValidationMovement(Vector2 distance, TimeSpan totalTimeSpan, int level);
public abstract void ExcellenceEstimate(List<(TimeSpan, Vector2)> frameData, Vector2 distance, TimeSpan totalTimeSpan);
protected Vector2 GetAverageVector(List<Point> startPoint, List<Point> endPoint, string movePoint)
{
List<Vector2> vectors = new List<Vector2>();
for (int i = 0; i < endPoint.Count; i++)
{
string tagName = i.tagName();
//自身不计算
if (movePoint.Equals(tagName) || movePoint.Equals(tagName))
continue;
//动点位不计算
if (IsMovePoint(tagName))
continue;
if (!tagName.IsValid(startPoint) || !tagName.IsValid(endPoint))
continue;
//动点-静点
Vector2 startEyeV = new Vector2((float)movePoint.p(startPoint).x - (float)tagName.p(startPoint).x, (float)movePoint.p(startPoint).y - (float)tagName.p(startPoint).y);
Vector2 endEyeV = new Vector2((float)movePoint.p(endPoint).x - (float)tagName.p(endPoint).x, (float)movePoint.p(endPoint).y - (float)tagName.p(endPoint).y);
vectors.Add(endEyeV - startEyeV);
}
//计算平均矢量
Vector2 averageV = new Vector2(0, 0);
foreach (var v in vectors)
{
averageV += v;
}
averageV /= vectors.Count;
return averageV;
}
/// <summary>
/// 确定该点位是否为运动时会跟着动的点位
/// 内部重写,写明该动作的所有动点
/// </summary>
/// <param name="tagName">点位名称</param>
/// <returns>是否为动点</returns>
protected abstract bool IsMovePoint(string tagName);
/// <summary>
/// 动作检测
/// </summary>
/// <param name="points"></param>
/// <param name="isDataReGather"></param>
public virtual void AnalyzingAction(List<(DateTime, List<Point>)> points, bool isDataReGather = false)
{
if (points.Count < 2) // 0级实现逻辑 不做操作
return;
var distance = Vector2.zero;
var totalTimeSpan = TimeSpan.Zero;
for (int i = 0; i < points.Count - 1; i++)
{
var p1 = points[i].Item2;
var p2 = points[i + 1].Item2;
TimeSpan timeSpan = points[i + 1].Item1 - points[i].Item1;
var vector = GetAverageVector(p1, p2, "Nose"); //关键点Nose
distance += vector;
totalTimeSpan += timeSpan;
}
LogPrint.Log($"distance: {distance}, totalTimeSpan: {totalTimeSpan}", PrintLevel.Normal);
int level = 0;
if (points.Count > 3 && !isDataReGather) //1级实现逻辑
{
level = 1;
}
if (points.Count > 10 && !isDataReGather) //2级实现逻辑
{
level = 2;
}
//动作方位是否正确
ValidationMovement(distance, totalTimeSpan, level);
}
}