171 lines
4.9 KiB
C#
171 lines
4.9 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class GuideUI : UIPanelBase
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{
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private GameObject _guide;
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private Animator _effectAnimator;
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private Transform _content;
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//计时进度条
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private Image _progressBar;
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private DateTime _startTime;
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private float _totalSeconds;
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//面板显示数据
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private TextMeshProUGUI _successText;
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private TextMeshProUGUI _totalText;
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private TextMeshProUGUI _kcalText;
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public GudieAnimationManager GuideMgr => _guide.GetComponent<GudieAnimationManager>();
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private void Awake()
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{
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_guide = GameObject.FindWithTag("Guide");
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if (_guide == null)
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{
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Debug.LogError("Guide is null");
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}
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_effectAnimator = transform.Find("Content").GetComponentInChildren<Animator>();
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_content = transform.Find("Content");
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_progressBar = _content.Find("Guide/ProgressBar/Background/ProgressBar").GetComponent<Image>();
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var detailPanel = _content.Find("DetailPanel");
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_successText = detailPanel.Find("SuccessCount").GetComponent<TextMeshProUGUI>();
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_totalText = detailPanel.Find("TotalCount").GetComponent<TextMeshProUGUI>();
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_kcalText = detailPanel.Find("KcalNum").GetComponent<TextMeshProUGUI>();
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}
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private void OnEnable()
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{
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EventManager.Instance.AddEventListener(YogaEventType.PlayAnimation, PlayAnimation);
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EventManager.Instance.AddEventListener(YogaEventType.ActionSuccess, ShowSuccessEffect);
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EventManager.Instance.AddEventListener(YogaEventType.UpdateProgress, UpdateSuccessCount);
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EventManager.Instance.AddEventListener(YogaEventType.ActionFailed, ShowFailEffect);
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}
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private void OnDisable()
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{
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EventManager.Instance.RemoveEventListener(YogaEventType.PlayAnimation, PlayAnimation);
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EventManager.Instance.RemoveEventListener(YogaEventType.ActionSuccess, ShowSuccessEffect);
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EventManager.Instance.RemoveEventListener(YogaEventType.UpdateProgress, UpdateSuccessCount);
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EventManager.Instance.RemoveEventListener(YogaEventType.ActionFailed, ShowFailEffect);
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}
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#region Event Func
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private void PlayAnimation(params object[] args)
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{
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var animeType = args.FirstOrDefault();
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if (animeType == null)
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{
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Debug.LogError("PlayAnimation animeType is null");
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return;
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}
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GuideMgr.Play(Enum.GetName(typeof(AvatarAction), animeType));
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}
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private void UpdateSuccessCount(params object[] args)
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{
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//args[0] = successCount args[1] = excutedCount args[2] = totalCount
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if (args.Length < 3)
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{
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Debug.LogError("UpdateSuccessCount args is not enough");
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return;
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}
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var successCount = (int)args[0];
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var excutedCount = (int)args[1];
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if (_successText != null)
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{
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_successText.text = successCount.ToString();
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}
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if (_kcalText != null)
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{
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_kcalText.text = (successCount * 0.1f + (excutedCount - successCount) * 0.5f).ToString("F1");
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}
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}
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private void ShowFailEffect()
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{
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_effectAnimator.Play("WindowEffectError", 0, 0f);//边框闪烁
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}
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private void ShowSuccessEffect()
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{
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_effectAnimator.Play("WindowEffectCorrect", 0, 0f);//边框闪烁
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}
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#endregion
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public override void Init(object[] pageData)
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{
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base.Init(pageData);
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if (_guide == null)
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_guide = GameObject.FindWithTag("Guide");
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if (pageData[0] == null)
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{
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Debug.LogError("Guide is null");
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return;
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}
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YogaData data = pageData[0] as YogaData;
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_totalSeconds = data.TotalSeconds;
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if (_totalSeconds == 0)
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{
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Debug.LogError("TotalSeconds is 0");
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return;
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}
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//重置显示数据
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if (_successText != null)
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{
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_successText.text = "0";
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}
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if (_totalText != null)
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{
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_totalText.text = data.MaxActionCount.ToString();
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}
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if (_kcalText != null)
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{
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_kcalText.text = "0";
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}
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}
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//更新进度条
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private void ProgressUpdate()
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{
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var passedTime = Math.Abs((_startTime - DateTime.Now).TotalSeconds);
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_progressBar.fillAmount = (float)(passedTime / _totalSeconds);
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}
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public override void OnEnter()
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{
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base.OnEnter();
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_guide.SetActive(true);
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EventManager.Instance.Dispatch(YogaEventType.StartMotionCapture);
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EventManager.Instance.Dispatch(YogaEventType.PlayAnimation, YogaManager.Instance.Action.Action);
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_startTime = DateTime.Now;
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InvokeRepeating("ProgressUpdate", 0, 0.05f); //20fps
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}
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public override void OnExit()
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{
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base.OnExit();
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_guide.SetActive(false);
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GuideMgr.Stop();
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EventManager.Instance.Dispatch(YogaEventType.StopMotionCapture);
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}
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}
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