Health/Assets/Scripts/Tool/Singleton.cs

26 lines
542 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Singleton<T> where T : class, new()
{
private static T _instance;
private static readonly object _lock = new object();
public static T Instance
{
get
{
if (_instance == null)
{
lock (_lock)
{
if (_instance == null)
_instance = new T();
}
}
return _instance;
}
}
}