Health/Assets/UVC4UnityAndroidPlugin/Scripts/Debug.cs

58 lines
4.0 KiB
C#

/*
* Copyright (c) 2014 - 2022 t_saki@serenegiant.com
*/
#if NDEBUG
/*
* Debug.Log等によるコンソールへの出力を抑制する場合には
* Player SettingsのScripting Define SymbolsにNDEBUGを
* 追加するとコンソール出力を無効化できる。
* ただしUnityEngine.Debug.Logのようにフルパス指定している場合には
* 無効化できない。
*/
using UnityEngine;
using System.Diagnostics;
public static class Debug
{
[Conditional("DUMMY")] public static void Assert(bool condition, string message, Object context) {}
[Conditional("DUMMY")] public static void Assert(bool condition, object message, Object context) {}
[Conditional("DUMMY")] public static void Assert(bool condition, string message) {}
[Conditional("DUMMY")] public static void Assert(bool condition, object message) {}
[Conditional("DUMMY")] public static void Assert(bool condition, Object context) {}
[Conditional("DUMMY")] public static void Assert(bool condition) {}
[Conditional("DUMMY")] public static void Assert(bool condition, string format, params object[] args) {}
[Conditional("DUMMY")] public static void AssertFormat(bool condition, string format, params object[] args) {}
[Conditional("DUMMY")] public static void AssertFormat(bool condition, Object context, string format, params object[] args) {}
[Conditional("DUMMY")] public static void Break() {}
[Conditional("DUMMY")] public static void ClearDeveloperConsole() {}
[Conditional("DUMMY")] public static void DebugBreak() {}
[Conditional("DUMMY")] public static void DrawLine(Vector3 start, Vector3 end, Color color, float duration, bool depthTest) {}
[Conditional("DUMMY")] public static void DrawLine(Vector3 start, Vector3 end, Color color, float duration) {}
[Conditional("DUMMY")] public static void DrawLine(Vector3 start, Vector3 end) {}
[Conditional("DUMMY")] public static void DrawLine(Vector3 start, Vector3 end, Color color) {}
[Conditional("DUMMY")] public static void DrawRay(Vector3 start, Vector3 dir, Color color, float duration) {}
[Conditional("DUMMY")] public static void DrawRay(Vector3 start, Vector3 dir, Color color, float duration, bool depthTest) {}
[Conditional("DUMMY")] public static void DrawRay(Vector3 start, Vector3 dir) {}
[Conditional("DUMMY")] public static void DrawRay(Vector3 start, Vector3 dir, Color color) {}
[Conditional("DUMMY")] public static void Log(object message) {}
[Conditional("DUMMY")] public static void Log(object message, Object context) {}
[Conditional("DUMMY")] public static void LogAssertion(object message, Object context) {}
[Conditional("DUMMY")] public static void LogAssertion(object message) {}
[Conditional("DUMMY")] public static void LogAssertionFormat(Object context, string format, params object[] args) {}
[Conditional("DUMMY")] public static void LogAssertionFormat(string format, params object[] args) {}
[Conditional("DUMMY")] public static void LogError(object message, Object context) {}
[Conditional("DUMMY")] public static void LogError(object message) {}
[Conditional("DUMMY")] public static void LogErrorFormat(string format, params object[] args) {}
[Conditional("DUMMY")] public static void LogErrorFormat(Object context, string format, params object[] args) {}
[Conditional("DUMMY")] public static void LogException(System.Exception exception, Object context) {}
[Conditional("DUMMY")] public static void LogException(System.Exception exception) {}
[Conditional("DUMMY")] public static void LogFormat(Object context, string format, params object[] args) {}
[Conditional("DUMMY")] public static void LogFormat(string format, params object[] args) {}
[Conditional("DUMMY")] public static void LogWarning(object message) {}
[Conditional("DUMMY")] public static void LogWarning(object message, Object context) {}
[Conditional("DUMMY")] public static void LogWarningFormat(string format, params object[] args) {}
[Conditional("DUMMY")] public static void LogWarningFormat(Object context, string format, params object[] args) {}
}
#endif