Health/Assets/_VoiceAssistant/Scripts/FaceExpression/UVCCameraToMatHelper.cs

1140 lines
38 KiB
C#

#if !OPENCV_DONT_USE_WEBCAMTEXTURE_API
#if !(PLATFORM_LUMIN && !UNITY_EDITOR)
using OpenCVForUnity.CoreModule;
using OpenCVForUnity.ImgprocModule;
using OpenCVForUnity.UtilsModule;
using System;
using System.Collections;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Serialization;
namespace OpenCVForUnity.UnityUtils.Helper
{
public class UVCCameraToMatHelper : MonoBehaviour
{/// <summary>
/// Set the name of the camera device to use. (or device index number)
/// </summary>
[SerializeField, FormerlySerializedAs("requestedDeviceName"), TooltipAttribute("Set the name of the device to use. (or device index number)")]
protected string _requestedDeviceName = null;
public virtual string requestedDeviceName
{
get { return _requestedDeviceName; }
set
{
if (_requestedDeviceName != value)
{
_requestedDeviceName = value;
if (hasInitDone)
Initialize();
}
}
}
/// <summary>
/// Set the width of camera.
/// </summary>
[SerializeField, FormerlySerializedAs("requestedWidth"), TooltipAttribute("Set the width of camera.")]
protected int _requestedWidth = 640;
public virtual int requestedWidth
{
get { return _requestedWidth; }
set
{
int _value = (int)Mathf.Clamp(value, 0f, float.MaxValue);
if (_requestedWidth != _value)
{
_requestedWidth = _value;
if (hasInitDone)
Initialize();
}
}
}
/// <summary>
/// Set the height of camera.
/// </summary>
[SerializeField, FormerlySerializedAs("requestedHeight"), TooltipAttribute("Set the height of camera.")]
protected int _requestedHeight = 480;
public virtual int requestedHeight
{
get { return _requestedHeight; }
set
{
int _value = (int)Mathf.Clamp(value, 0f, float.MaxValue);
if (_requestedHeight != _value)
{
_requestedHeight = _value;
if (hasInitDone)
Initialize();
}
}
}
/// <summary>
/// Set whether to use the front facing camera.
/// </summary>
[SerializeField, FormerlySerializedAs("requestedIsFrontFacing"), TooltipAttribute("Set whether to use the front facing camera.")]
protected bool _requestedIsFrontFacing = false;
public virtual bool requestedIsFrontFacing
{
get { return _requestedIsFrontFacing; }
set
{
if (_requestedIsFrontFacing != value)
{
_requestedIsFrontFacing = value;
if (hasInitDone)
Initialize(_requestedIsFrontFacing, requestedFPS, rotate90Degree);
}
}
}
/// <summary>
/// Set the frame rate of camera.
/// </summary>
[SerializeField, FormerlySerializedAs("requestedFPS"), TooltipAttribute("Set the frame rate of camera.")]
protected float _requestedFPS = 30f;
public virtual float requestedFPS
{
get { return _requestedFPS; }
set
{
float _value = Mathf.Clamp(value, -1f, float.MaxValue);
if (_requestedFPS != _value)
{
_requestedFPS = _value;
if (hasInitDone)
{
bool isPlaying = IsPlaying();
Stop();
uvcTexture.requestedFPS = _requestedFPS;
if (isPlaying)
Play();
}
}
}
}
/// <summary>
/// Sets whether to rotate camera frame 90 degrees. (clockwise)
/// </summary>
[SerializeField, FormerlySerializedAs("rotate90Degree"), TooltipAttribute("Sets whether to rotate camera frame 90 degrees. (clockwise)")]
protected bool _rotate90Degree = false;
public virtual bool rotate90Degree
{
get { return _rotate90Degree; }
set
{
if (_rotate90Degree != value)
{
_rotate90Degree = value;
if (hasInitDone)
Initialize();
}
}
}
/// <summary>
/// Determines if flips vertically.
/// </summary>
[SerializeField, FormerlySerializedAs("flipVertical"), TooltipAttribute("Determines if flips vertically.")]
protected bool _flipVertical = false;
public virtual bool flipVertical
{
get { return _flipVertical; }
set { _flipVertical = value; }
}
/// <summary>
/// Determines if flips horizontal.
/// </summary>
[SerializeField, FormerlySerializedAs("flipHorizontal"), TooltipAttribute("Determines if flips horizontal.")]
protected bool _flipHorizontal = false;
public virtual bool flipHorizontal
{
get { return _flipHorizontal; }
set { _flipHorizontal = value; }
}
/// <summary>
/// Select the output color format.
/// </summary>
[SerializeField, FormerlySerializedAs("outputColorFormat"), TooltipAttribute("Select the output color format.")]
protected ColorFormat _outputColorFormat = ColorFormat.RGBA;
public virtual ColorFormat outputColorFormat
{
get { return _outputColorFormat; }
set
{
if (_outputColorFormat != value)
{
_outputColorFormat = value;
if (hasInitDone)
Initialize();
}
}
}
/// <summary>
/// The number of frames before the initialization process times out.
/// </summary>
[SerializeField, FormerlySerializedAs("timeoutFrameCount"), TooltipAttribute("The number of frames before the initialization process times out.")]
protected int _timeoutFrameCount = 300;
public virtual int timeoutFrameCount
{
get { return _timeoutFrameCount; }
set { _timeoutFrameCount = (int)Mathf.Clamp(value, 0f, float.MaxValue); }
}
/// <summary>
/// UnityEvent that is triggered when this instance is initialized.
/// </summary>
public UnityEvent onInitialized;
/// <summary>
/// UnityEvent that is triggered when this instance is disposed.
/// </summary>
public UnityEvent onDisposed;
/// <summary>
/// UnityEvent that is triggered when this instance is error Occurred.
/// </summary>
public ErrorUnityEvent onErrorOccurred;
/// <summary>
/// The active uvc camera Texture.
/// </summary>
public UVCTexture uvcTexture;
/// <summary>
/// The frame mat.
/// </summary>
protected Mat frameMat;
/// <summary>
/// The base mat.
/// </summary>
protected Mat baseMat;
/// <summary>
/// The rotated frame mat
/// </summary>
protected Mat rotatedFrameMat;
/// <summary>
/// The buffer colors.
/// </summary>
protected Color32[] colors;
/// <summary>
/// The base color format.
/// </summary>
protected ColorFormat baseColorFormat = ColorFormat.RGBA;
/// <summary>
/// Indicates whether this instance is waiting for initialization to complete.
/// </summary>
protected bool isInitWaiting = false;
/// <summary>
/// Indicates whether this instance has been initialized.
/// </summary>
protected bool hasInitDone = false;
/// <summary>
/// The initialization coroutine.
/// </summary>
protected IEnumerator initCoroutine;
/// <summary>
/// The orientation of the screen.
/// </summary>
protected ScreenOrientation screenOrientation;
/// <summary>
/// The width of the screen.
/// </summary>
protected int screenWidth;
/// <summary>
/// The height of the screen.
/// </summary>
protected int screenHeight;
/// <summary>
/// Indicates whether this instance avoids the front camera low light issue that occurs in only some Android devices (e.g. Google Pixel, Pixel2).
/// Sets compulsorily the requestedFPS parameter to 15 (only when using the front camera), to avoid the problem of the WebCamTexture image becoming low light.
/// https://forum.unity.com/threads/android-webcamtexture-in-low-light-only-some-models.520656/
/// https://forum.unity.com/threads/released-opencv-for-unity.277080/page-33#post-3445178
/// </summary>
public bool avoidAndroidFrontCameraLowLightIssue = false;
public enum ColorFormat : int
{
GRAY = 0,
RGB,
BGR,
RGBA,
BGRA,
}
public enum ErrorCode : int
{
UNKNOWN = 0,
CAMERA_DEVICE_NOT_EXIST,
CAMERA_PERMISSION_DENIED,
TIMEOUT,
}
[Serializable]
public class ErrorUnityEvent : UnityEvent<ErrorCode>
{
}
protected virtual void OnValidate()
{
_requestedWidth = (int)Mathf.Clamp(_requestedWidth, 0f, float.MaxValue);
_requestedHeight = (int)Mathf.Clamp(_requestedHeight, 0f, float.MaxValue);
_requestedFPS = Mathf.Clamp(_requestedFPS, -1f, float.MaxValue);
_timeoutFrameCount = (int)Mathf.Clamp(_timeoutFrameCount, 0f, float.MaxValue);
}
#if !UNITY_EDITOR && !UNITY_ANDROID
protected bool isScreenSizeChangeWaiting = false;
#endif
// Update is called once per frame
protected virtual void Update()
{
if (hasInitDone)
{
// Catch the orientation change of the screen and correct the mat image to the correct direction.
if (screenOrientation != Screen.orientation)
{
#if !UNITY_EDITOR && !UNITY_ANDROID
// Wait one frame until the Screen.width/Screen.height property changes.
if (!isScreenSizeChangeWaiting)
{
isScreenSizeChangeWaiting = true;
return;
}
isScreenSizeChangeWaiting = false;
#endif
if (onDisposed != null)
onDisposed.Invoke();
if (frameMat != null)
{
frameMat.Dispose();
frameMat = null;
}
if (baseMat != null)
{
baseMat.Dispose();
baseMat = null;
}
if (rotatedFrameMat != null)
{
rotatedFrameMat.Dispose();
rotatedFrameMat = null;
}
baseMat = new Mat(uvcTexture.height, uvcTexture.width, CvType.CV_8UC4, new Scalar(0, 0, 0, 255));
if (baseColorFormat == outputColorFormat)
{
frameMat = baseMat;
}
else
{
frameMat = new Mat(baseMat.rows(), baseMat.cols(), CvType.CV_8UC(Channels(outputColorFormat)), new Scalar(0, 0, 0, 255));
}
screenOrientation = Screen.orientation;
screenWidth = Screen.width;
screenHeight = Screen.height;
bool isRotatedFrame = false;
#if !UNITY_EDITOR && !(UNITY_STANDALONE || UNITY_WEBGL)
if (screenOrientation == ScreenOrientation.Portrait || screenOrientation == ScreenOrientation.PortraitUpsideDown)
{
if (!rotate90Degree)
isRotatedFrame = true;
}
else if (rotate90Degree)
{
isRotatedFrame = true;
}
#else
if (rotate90Degree)
isRotatedFrame = true;
#endif
if (isRotatedFrame)
rotatedFrameMat = new Mat(frameMat.cols(), frameMat.rows(), CvType.CV_8UC(Channels(outputColorFormat)), new Scalar(0, 0, 0, 255));
if (onInitialized != null)
onInitialized.Invoke();
}
}
}
protected virtual IEnumerator OnApplicationFocus(bool hasFocus)
{
#if ((UNITY_IOS || UNITY_WEBGL) && UNITY_2018_1_OR_NEWER) || (UNITY_ANDROID && UNITY_2018_3_OR_NEWER)
yield return null;
if (isUserRequestingPermission && hasFocus)
isUserRequestingPermission = false;
#endif
yield break;
}
/// <summary>
/// Raises the destroy event.
/// </summary>
protected virtual void OnDestroy()
{
Dispose();
}
/// <summary>
/// Initializes this instance.
/// </summary>
public virtual void Initialize()
{
if (isInitWaiting)
{
CancelInitCoroutine();
ReleaseResources();
}
if (onInitialized == null)
onInitialized = new UnityEvent();
if (onDisposed == null)
onDisposed = new UnityEvent();
if (onErrorOccurred == null)
onErrorOccurred = new ErrorUnityEvent();
initCoroutine = _Initialize();
Debug.Log(initCoroutine);
StartCoroutine(initCoroutine);
}
/// <summary>
/// Initializes this instance.
/// </summary>
/// <param name="requestedWidth">Requested width.</param>
/// <param name="requestedHeight">Requested height.</param>
public virtual void Initialize(int requestedWidth, int requestedHeight)
{
if (isInitWaiting)
{
CancelInitCoroutine();
ReleaseResources();
}
_requestedWidth = requestedWidth;
_requestedHeight = requestedHeight;
if (onInitialized == null)
onInitialized = new UnityEvent();
if (onDisposed == null)
onDisposed = new UnityEvent();
if (onErrorOccurred == null)
onErrorOccurred = new ErrorUnityEvent();
initCoroutine = _Initialize();
StartCoroutine(initCoroutine);
}
/// <summary>
/// Initializes this instance.
/// </summary>
/// <param name="requestedIsFrontFacing">If set to <c>true</c> requested to using the front camera.</param>
/// <param name="requestedFPS">Requested FPS.</param>
/// <param name="rotate90Degree">If set to <c>true</c> requested to rotate camera frame 90 degrees. (clockwise)</param>
public virtual void Initialize(bool requestedIsFrontFacing, float requestedFPS = 30f, bool rotate90Degree = false)
{
if (isInitWaiting)
{
CancelInitCoroutine();
ReleaseResources();
}
_requestedDeviceName = null;
_requestedIsFrontFacing = requestedIsFrontFacing;
_requestedFPS = requestedFPS;
_rotate90Degree = rotate90Degree;
if (onInitialized == null)
onInitialized = new UnityEvent();
if (onDisposed == null)
onDisposed = new UnityEvent();
if (onErrorOccurred == null)
onErrorOccurred = new ErrorUnityEvent();
initCoroutine = _Initialize();
StartCoroutine(initCoroutine);
}
/// <summary>
/// Initializes this instance.
/// </summary>
/// <param name="deviceName">Device name.</param>
/// <param name="requestedWidth">Requested width.</param>
/// <param name="requestedHeight">Requested height.</param>
/// <param name="requestedIsFrontFacing">If set to <c>true</c> requested to using the front camera.</param>
/// <param name="requestedFPS">Requested FPS.</param>
/// <param name="rotate90Degree">If set to <c>true</c> requested to rotate camera frame 90 degrees. (clockwise)</param>
public virtual void Initialize(string deviceName, int requestedWidth, int requestedHeight, bool requestedIsFrontFacing = false, float requestedFPS = 30f, bool rotate90Degree = false)
{
if (isInitWaiting)
{
CancelInitCoroutine();
ReleaseResources();
}
_requestedDeviceName = deviceName;
_requestedWidth = requestedWidth;
_requestedHeight = requestedHeight;
_requestedIsFrontFacing = requestedIsFrontFacing;
_requestedFPS = requestedFPS;
_rotate90Degree = rotate90Degree;
if (onInitialized == null)
onInitialized = new UnityEvent();
if (onDisposed == null)
onDisposed = new UnityEvent();
if (onErrorOccurred == null)
onErrorOccurred = new ErrorUnityEvent();
initCoroutine = _Initialize();
StartCoroutine(initCoroutine);
}
/// <summary>
/// Initializes this instance by coroutine.
/// </summary>
protected virtual IEnumerator _Initialize()
{
Debug.Log("1");
if (hasInitDone)
{
ReleaseResources();
if (onDisposed != null)
onDisposed.Invoke();
}
isInitWaiting = true;
#if (UNITY_IOS || UNITY_WEBGL || UNITY_ANDROID) && !UNITY_EDITOR
// Checks camera permission state.
IEnumerator coroutine = hasUserAuthorizedCameraPermission();
yield return coroutine;
if (!(bool)coroutine.Current)
{
isInitWaiting = false;
initCoroutine = null;
if (onErrorOccurred != null)
onErrorOccurred.Invoke(ErrorCode.CAMERA_PERMISSION_DENIED);
yield break;
}
#endif
float requestedFPS = this.requestedFPS;
// Creates the camera
// Starts the camera
uvcTexture.Play();
Debug.Log("2");
int initFrameCount = 0;
bool isTimeout = false;
while (true)
{
if (initFrameCount > timeoutFrameCount)
{
isTimeout = true;
break;
}
else if (uvcTexture.didUpdateThisFrame)
{
Debug.Log("UVCTextureToMatHelper:: " + " name:" + uvcTexture.name + " width:" + uvcTexture.width + " height:" + uvcTexture.height + " fps:" + uvcTexture.requestedFPS);
if (colors == null || colors.Length != uvcTexture.width * uvcTexture.height)
colors = new Color32[uvcTexture.width * uvcTexture.height];
baseMat = new Mat(uvcTexture.height, uvcTexture.width, CvType.CV_8UC4);
if (baseColorFormat == outputColorFormat)
{
frameMat = baseMat;
}
else
{
frameMat = new Mat(baseMat.rows(), baseMat.cols(), CvType.CV_8UC(Channels(outputColorFormat)), new Scalar(0, 0, 0, 255));
}
screenOrientation = Screen.orientation;
screenWidth = Screen.width;
screenHeight = Screen.height;
bool isRotatedFrame = false;
#if !UNITY_EDITOR && !(UNITY_STANDALONE || UNITY_WEBGL)
if (screenOrientation == ScreenOrientation.Portrait || screenOrientation == ScreenOrientation.PortraitUpsideDown)
{
if (!rotate90Degree)
isRotatedFrame = true;
}
else if (rotate90Degree)
{
isRotatedFrame = true;
}
#else
if (rotate90Degree)
isRotatedFrame = true;
#endif
if (isRotatedFrame)
rotatedFrameMat = new Mat(frameMat.cols(), frameMat.rows(), CvType.CV_8UC(Channels(outputColorFormat)), new Scalar(0, 0, 0, 255));
isInitWaiting = false;
hasInitDone = true;
initCoroutine = null;
if (onInitialized != null)
onInitialized.Invoke();
break;
}
else
{
initFrameCount++;
yield return null;
}
}
if (isTimeout)
{
uvcTexture.Stop();
Debug.LogError("uvc timeout");
isInitWaiting = false;
initCoroutine = null;
if (onErrorOccurred != null)
onErrorOccurred.Invoke(ErrorCode.TIMEOUT);
}
}
/// <summary>
/// Checks camera permission state by coroutine.
/// </summary>
protected virtual IEnumerator hasUserAuthorizedCameraPermission()
{
#if (UNITY_IOS || UNITY_WEBGL) && UNITY_2018_1_OR_NEWER
UserAuthorization mode = UserAuthorization.WebCam;
if (!Application.HasUserAuthorization(mode))
{
yield return RequestUserAuthorization(mode);
}
yield return Application.HasUserAuthorization(mode);
#elif UNITY_ANDROID && UNITY_2018_3_OR_NEWER
string permission = UnityEngine.Android.Permission.Camera;
if (!UnityEngine.Android.Permission.HasUserAuthorizedPermission(permission))
{
yield return RequestUserPermission(permission);
}
yield return UnityEngine.Android.Permission.HasUserAuthorizedPermission(permission);
#else
yield return true;
#endif
}
#if ((UNITY_IOS || UNITY_WEBGL) && UNITY_2018_1_OR_NEWER) || (UNITY_ANDROID && UNITY_2018_3_OR_NEWER)
protected bool isUserRequestingPermission;
#endif
#if (UNITY_IOS || UNITY_WEBGL) && UNITY_2018_1_OR_NEWER
protected virtual IEnumerator RequestUserAuthorization(UserAuthorization mode)
{
isUserRequestingPermission = true;
yield return Application.RequestUserAuthorization(mode);
float timeElapsed = 0;
while (isUserRequestingPermission)
{
if (timeElapsed > 0.25f)
{
isUserRequestingPermission = false;
yield break;
}
timeElapsed += Time.deltaTime;
yield return null;
}
yield break;
}
#elif UNITY_ANDROID && UNITY_2018_3_OR_NEWER
protected virtual IEnumerator RequestUserPermission(string permission)
{
isUserRequestingPermission = true;
UnityEngine.Android.Permission.RequestUserPermission(permission);
float timeElapsed = 0;
while (isUserRequestingPermission)
{
if (timeElapsed > 0.25f)
{
isUserRequestingPermission = false;
yield break;
}
timeElapsed += Time.deltaTime;
yield return null;
}
yield break;
}
#endif
/// <summary>
/// Indicates whether this instance has been initialized.
/// </summary>
/// <returns><c>true</c>, if this instance has been initialized, <c>false</c> otherwise.</returns>
public virtual bool IsInitialized()
{
return hasInitDone;
}
/// <summary>
/// Starts the camera.
/// </summary>
public virtual void Play()
{
if (hasInitDone)
uvcTexture.Play();
}
/// <summary>
/// Pauses the active camera.
/// </summary>
public virtual void Pause()
{
if (hasInitDone)
uvcTexture.Pause();
}
/// <summary>
/// Stops the active camera.
/// </summary>
public virtual void Stop()
{
if (hasInitDone)
uvcTexture.Stop();
}
/// <summary>
/// Indicates whether the active camera is currently playing.
/// </summary>
/// <returns><c>true</c>, if the active camera is playing, <c>false</c> otherwise.</returns>
public virtual bool IsPlaying()
{
return hasInitDone ? uvcTexture.isPlaying : false;
}
/// <summary>
/// Indicates whether the active camera device is currently front facng.
/// </summary>
/// <returns><c>true</c>, if the active camera device is front facng, <c>false</c> otherwise.</returns>
public virtual bool IsFrontFacing()
{
return true;
}
/// <summary>
/// Returns the active camera device name.
/// </summary>
/// <returns>The active camera device name.</returns>
public virtual string GetDeviceName()
{
return "usb cam";
}
/// <summary>
/// Returns the active camera width.
/// </summary>
/// <returns>The active camera width.</returns>
public virtual int GetWidth()
{
if (!hasInitDone)
return -1;
return (rotatedFrameMat != null) ? frameMat.height() : frameMat.width();
}
/// <summary>
/// Returns the active camera height.
/// </summary>
/// <returns>The active camera height.</returns>
public virtual int GetHeight()
{
if (!hasInitDone)
return -1;
return (rotatedFrameMat != null) ? frameMat.width() : frameMat.height();
}
/// <summary>
/// Returns the active camera framerate.
/// </summary>
/// <returns>The active camera framerate.</returns>
public virtual float GetFPS()
{
return hasInitDone ? uvcTexture.requestedFPS : -1f;
}
/// <summary>
/// Returns the active WebcamTexture.
/// </summary>
/// <returns>The active WebcamTexture.</returns>
public virtual Texture2D GetTexture()
{
return hasInitDone ? uvcTexture.texture : null;
}
/// <summary>
/// Returns the camera to world matrix.
/// </summary>
/// <returns>The camera to world matrix.</returns>
public virtual Matrix4x4 GetCameraToWorldMatrix()
{
return Camera.main.cameraToWorldMatrix;
}
/// <summary>
/// Returns the projection matrix matrix.
/// </summary>
/// <returns>The projection matrix.</returns>
public virtual Matrix4x4 GetProjectionMatrix()
{
return Camera.main.projectionMatrix;
}
/// <summary>
/// Indicates whether the video buffer of the frame has been updated.
/// </summary>
/// <returns><c>true</c>, if the video buffer has been updated <c>false</c> otherwise.</returns>
public virtual bool DidUpdateThisFrame()
{
if (!hasInitDone)
return false;
return uvcTexture.didUpdateThisFrame;
}
/// <summary>
/// Gets the mat of the current frame.
/// The Mat object's type is 'CV_8UC4' or 'CV_8UC3' or 'CV_8UC1' (ColorFormat is determined by the outputColorFormat setting).
/// Please do not dispose of the returned mat as it will be reused.
/// </summary>
/// <returns>The mat of the current frame.</returns>
public virtual Mat GetMat()
{
if (!hasInitDone || !uvcTexture.isPlaying)
{
return (rotatedFrameMat != null) ? rotatedFrameMat : frameMat;
}
if (baseColorFormat == outputColorFormat)
{
Utils.texture2DToMat(uvcTexture.texture, frameMat, flipHorizontal);
}
else
{
Utils.texture2DToMat(uvcTexture.texture, baseMat, flipHorizontal);
Imgproc.cvtColor(baseMat, frameMat, ColorConversionCodes(baseColorFormat, outputColorFormat));
}
#if !UNITY_EDITOR && !(UNITY_STANDALONE || UNITY_WEBGL)
if (rotatedFrameMat != null)
{
if (screenOrientation == ScreenOrientation.Portrait || screenOrientation == ScreenOrientation.PortraitUpsideDown)
{
// (Orientation is Portrait, rotate90Degree is false)
if (uvcTexture.isFrontFacing)
{
FlipMat(frameMat, !flipHorizontal, !flipVertical);
}
else
{
FlipMat(frameMat, flipHorizontal, flipVertical);
}
}
else
{
// (Orientation is Landscape, rotate90Degrees=true)
FlipMat(frameMat, flipVertical, flipHorizontal);
}
Core.rotate(frameMat, rotatedFrameMat, Core.ROTATE_90_CLOCKWISE);
return rotatedFrameMat;
}
else
{
if (screenOrientation == ScreenOrientation.Portrait || screenOrientation == ScreenOrientation.PortraitUpsideDown)
{
// (Orientation is Portrait, rotate90Degree is ture)
if (uvcTexture.isFrontFacing)
{
FlipMat(frameMat, flipHorizontal, flipVertical);
}
else
{
FlipMat(frameMat, !flipHorizontal, !flipVertical);
}
}
else
{
// (Orientation is Landscape, rotate90Degree is false)
FlipMat(frameMat, flipVertical, flipHorizontal);
}
return frameMat;
}
#else
FlipMat(frameMat, flipVertical, flipHorizontal);
if (rotatedFrameMat != null)
{
Core.rotate(frameMat, rotatedFrameMat, Core.ROTATE_90_CLOCKWISE);
return rotatedFrameMat;
}
else
{
return frameMat;
}
#endif
}
/// <summary>
/// Flips the mat.
/// </summary>
/// <param name="mat">Mat.</param>
protected virtual void FlipMat(Mat mat, bool flipVertical, bool flipHorizontal)
{
//Since the order of pixels of WebCamTexture and Mat is opposite, the initial value of flipCode is set to 0 (flipVertical).
int flipCode = 0;
if (uvcTexture.isFrontFacing)
{
flipCode = -1;
//if (uvcTexture.videoRotationAngle == 0 || uvcTexture.videoRotationAngle == 90)
//{
// flipCode = -1;
//}
//else if (uvcTexture.videoRotationAngle == 180 || uvcTexture.videoRotationAngle == 270)
//{
// flipCode = int.MinValue;
//}
}
else
{
flipCode = 1;
//if (uvcTexture.videoRotationAngle == 180 || uvcTexture.videoRotationAngle == 270)
//{
// flipCode = 1;
//}
}
if (flipVertical)
{
if (flipCode == int.MinValue)
{
flipCode = 0;
}
else if (flipCode == 0)
{
flipCode = int.MinValue;
}
else if (flipCode == 1)
{
flipCode = -1;
}
else if (flipCode == -1)
{
flipCode = 1;
}
}
if (flipHorizontal)
{
if (flipCode == int.MinValue)
{
flipCode = 1;
}
else if (flipCode == 0)
{
flipCode = -1;
}
else if (flipCode == 1)
{
flipCode = int.MinValue;
}
else if (flipCode == -1)
{
flipCode = 0;
}
}
if (flipCode > int.MinValue)
{
Core.flip(mat, mat, flipCode);
}
}
protected virtual int Channels(ColorFormat type)
{
switch (type)
{
case ColorFormat.GRAY:
return 1;
case ColorFormat.RGB:
case ColorFormat.BGR:
return 3;
case ColorFormat.RGBA:
case ColorFormat.BGRA:
return 4;
default:
return 4;
}
}
protected virtual int ColorConversionCodes(ColorFormat srcType, ColorFormat dstType)
{
if (srcType == ColorFormat.GRAY)
{
if (dstType == ColorFormat.RGB) return Imgproc.COLOR_GRAY2RGB;
else if (dstType == ColorFormat.BGR) return Imgproc.COLOR_GRAY2BGR;
else if (dstType == ColorFormat.RGBA) return Imgproc.COLOR_GRAY2RGBA;
else if (dstType == ColorFormat.BGRA) return Imgproc.COLOR_GRAY2BGRA;
}
else if (srcType == ColorFormat.RGB)
{
if (dstType == ColorFormat.GRAY) return Imgproc.COLOR_RGB2GRAY;
else if (dstType == ColorFormat.BGR) return Imgproc.COLOR_RGB2BGR;
else if (dstType == ColorFormat.RGBA) return Imgproc.COLOR_RGB2RGBA;
else if (dstType == ColorFormat.BGRA) return Imgproc.COLOR_RGB2BGRA;
}
else if (srcType == ColorFormat.BGR)
{
if (dstType == ColorFormat.GRAY) return Imgproc.COLOR_BGR2GRAY;
else if (dstType == ColorFormat.RGB) return Imgproc.COLOR_BGR2RGB;
else if (dstType == ColorFormat.RGBA) return Imgproc.COLOR_BGR2RGBA;
else if (dstType == ColorFormat.BGRA) return Imgproc.COLOR_BGR2BGRA;
}
else if (srcType == ColorFormat.RGBA)
{
if (dstType == ColorFormat.GRAY) return Imgproc.COLOR_RGBA2GRAY;
else if (dstType == ColorFormat.RGB) return Imgproc.COLOR_RGBA2RGB;
else if (dstType == ColorFormat.BGR) return Imgproc.COLOR_RGBA2BGR;
else if (dstType == ColorFormat.BGRA) return Imgproc.COLOR_RGBA2BGRA;
}
else if (srcType == ColorFormat.BGRA)
{
if (dstType == ColorFormat.GRAY) return Imgproc.COLOR_BGRA2GRAY;
else if (dstType == ColorFormat.RGB) return Imgproc.COLOR_BGRA2RGB;
else if (dstType == ColorFormat.BGR) return Imgproc.COLOR_BGRA2BGR;
else if (dstType == ColorFormat.RGBA) return Imgproc.COLOR_BGRA2RGBA;
}
return -1;
}
/// <summary>
/// Gets the buffer colors.
/// </summary>
/// <returns>The buffer colors.</returns>
public virtual Color32[] GetBufferColors()
{
return colors;
}
/// <summary>
/// Cancel Init Coroutine.
/// </summary>
protected virtual void CancelInitCoroutine()
{
if (initCoroutine != null)
{
StopCoroutine(initCoroutine);
((IDisposable)initCoroutine).Dispose();
initCoroutine = null;
}
}
/// <summary>
/// To release the resources.
/// </summary>
protected virtual void ReleaseResources()
{
isInitWaiting = false;
hasInitDone = false;
if (uvcTexture != null)
{
uvcTexture.Stop();
}
if (frameMat != null)
{
frameMat.Dispose();
frameMat = null;
}
if (baseMat != null)
{
baseMat.Dispose();
baseMat = null;
}
if (rotatedFrameMat != null)
{
rotatedFrameMat.Dispose();
rotatedFrameMat = null;
}
}
/// <summary>
/// Releases all resource used by the <see cref="WebCamTextureToMatHelper"/> object.
/// </summary>
/// <remarks>Call <see cref="Dispose"/> when you are finished using the <see cref="WebCamTextureToMatHelper"/>. The
/// <see cref="Dispose"/> method leaves the <see cref="WebCamTextureToMatHelper"/> in an unusable state. After
/// calling <see cref="Dispose"/>, you must release all references to the <see cref="WebCamTextureToMatHelper"/> so
/// the garbage collector can reclaim the memory that the <see cref="WebCamTextureToMatHelper"/> was occupying.</remarks>
public virtual void Dispose()
{
if (colors != null)
colors = null;
if (isInitWaiting)
{
CancelInitCoroutine();
ReleaseResources();
}
else if (hasInitDone)
{
ReleaseResources();
if (onDisposed != null)
onDisposed.Invoke();
}
}
}
}
#endif
#endif