Health/Assets/_VoiceAssistant/Scripts/FaceExpression/MFacialExpressionRecognitio...

458 lines
17 KiB
C#

#if !UNITY_WSA_10_0
using OpenCVForUnity.CoreModule;
using OpenCVForUnity.ImgcodecsModule;
using OpenCVForUnity.ImgprocModule;
using OpenCVForUnity.UnityUtils;
using OpenCVForUnity.UnityUtils.Helper;
using OpenCVForUnityExample.DnnModel;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace OpenCVForUnityExample
{
/// <summary>
/// Facial Expression Recognition Example
/// An example of using OpenCV dnn module with Facial Expression Recognition.
/// Referring to https://github.com/opencv/opencv_zoo/tree/master/models/facial_expression_recognition
/// </summary>
[RequireComponent(typeof(WebCamTextureToMatHelper))]
public class MFacialExpressionRecognition : MonoBehaviour,IFaceRecognizer
{
[Header("TEST")]
[TooltipAttribute("Path to test input image.")]
public string testInputImage;
/// <summary>
/// The texture.
/// </summary>
Texture2D texture;
/// <summary>
/// The webcam texture to mat helper.
/// </summary>
WebCamTextureToMatHelper webCamTextureToMatHelper;
/// <summary>
/// The bgr mat.
/// </summary>
Mat bgrMat;
/// <summary>
/// The facial expression recognizer.
/// </summary>
MFacialExpressionRecognizer facialExpressionRecognizer;
/// <summary>
/// The FPS monitor.
/// </summary>
FpsMonitor fpsMonitor;
/// <summary>
/// FACIAL_EXPRESSION_RECOGNITION_MODEL_FILENAME
/// </summary>
protected static readonly string FACIAL_EXPRESSION_RECOGNITION_MODEL_FILENAME = "OpenCVForUnity/dnn/facial_expression_recognition_mobilefacenet_2022july.onnx";
/// <summary>
/// The facial expression recognition model filepath.
/// </summary>
string facial_expression_recognition_model_filepath;
/// <summary>
/// FACE_RECOGNITION_MODEL_FILENAME
/// </summary>
protected static readonly string FACE_RECOGNITION_MODEL_FILENAME = "OpenCVForUnity/dnn/face_recognition_sface_2021dec.onnx";
/// <summary>
/// The face recognition model filepath.
/// </summary>
string face_recognition_model_filepath;
/// <summary>
/// The YuNetV2FaceDetector.
/// </summary>
YuNetV2FaceDetector faceDetector;
int inputSizeW = 320;
int inputSizeH = 320;
float scoreThreshold = 0.9f;
float nmsThreshold = 0.3f;
int topK = 5000;
/// <summary>
/// FACE_DETECTION_MODEL_FILENAME
/// </summary>
protected static readonly string FACE_DETECTION_MODEL_FILENAME = "OpenCVForUnity/dnn/face_detection_yunet_2023mar.onnx";
/// <summary>
/// The face detection model filepath.
/// </summary>
string face_detection_model_filepath;
event Action<FaceInfo[]> onReconizedFaces;
#if UNITY_WEBGL
IEnumerator getFilePath_Coroutine;
#endif
// Use this for initialization
void Start()
{
fpsMonitor = GetComponent<FpsMonitor>();
webCamTextureToMatHelper = gameObject.GetComponent<WebCamTextureToMatHelper>();
#if UNITY_WEBGL
getFilePath_Coroutine = GetFilePath();
StartCoroutine(getFilePath_Coroutine);
#else
face_detection_model_filepath = Utils.getFilePath(FACE_DETECTION_MODEL_FILENAME);
facial_expression_recognition_model_filepath = Utils.getFilePath(FACIAL_EXPRESSION_RECOGNITION_MODEL_FILENAME);
face_recognition_model_filepath = Utils.getFilePath(FACE_RECOGNITION_MODEL_FILENAME);
Run();
#endif
}
#if UNITY_WEBGL
private IEnumerator GetFilePath()
{
var getFilePathAsync_0_Coroutine = Utils.getFilePathAsync(FACE_DETECTION_MODEL_FILENAME, (result) =>
{
face_detection_model_filepath = result;
});
yield return getFilePathAsync_0_Coroutine;
var getFilePathAsync_1_Coroutine = Utils.getFilePathAsync(FACIAL_EXPRESSION_RECOGNITION_MODEL_FILENAME, (result) =>
{
facial_expression_recognition_model_filepath = result;
});
yield return getFilePathAsync_1_Coroutine;
var getFilePathAsync_2_Coroutine = Utils.getFilePathAsync(FACE_RECOGNITION_MODEL_FILENAME, (result) =>
{
face_recognition_model_filepath = result;
});
yield return getFilePathAsync_2_Coroutine;
getFilePath_Coroutine = null;
Run();
}
#endif
// Use this for initialization
void Run()
{
//if true, The error log of the Native side OpenCV will be displayed on the Unity Editor Console.
Utils.setDebugMode(true);
if (string.IsNullOrEmpty(face_detection_model_filepath))
{
Debug.LogError(FACE_DETECTION_MODEL_FILENAME + " is not loaded. Please read “StreamingAssets/OpenCVForUnity/dnn/setup_dnn_module.pdf” to make the necessary setup.");
}
else
{
faceDetector = new YuNetV2FaceDetector(face_detection_model_filepath, "", new Size(inputSizeW, inputSizeH), scoreThreshold, nmsThreshold, topK);
}
if (string.IsNullOrEmpty(facial_expression_recognition_model_filepath) || string.IsNullOrEmpty(face_recognition_model_filepath))
{
Debug.LogError(FACIAL_EXPRESSION_RECOGNITION_MODEL_FILENAME + " or " + FACE_RECOGNITION_MODEL_FILENAME + " is not loaded. Please read “StreamingAssets/OpenCVForUnity/dnn/setup_dnn_module.pdf” to make the necessary setup.");
}
else
{
facialExpressionRecognizer = new MFacialExpressionRecognizer(facial_expression_recognition_model_filepath, face_recognition_model_filepath, "");
}
if (string.IsNullOrEmpty(testInputImage))
{
#if UNITY_ANDROID && !UNITY_EDITOR
// Avoids the front camera low light issue that occurs in only some Android devices (e.g. Google Pixel, Pixel2).
webCamTextureToMatHelper.avoidAndroidFrontCameraLowLightIssue = true;
#endif
webCamTextureToMatHelper.Initialize();
}
else
{
/////////////////////
// TEST
var getFilePathAsync_0_Coroutine = Utils.getFilePathAsync("OpenCVForUnity/dnn/" + testInputImage, (result) =>
{
string test_input_image_filepath = result;
if (string.IsNullOrEmpty(test_input_image_filepath)) Debug.Log("The file:" + testInputImage + " did not exist in the folder “Assets/StreamingAssets/OpenCVForUnity/dnn”.");
Mat img = Imgcodecs.imread(test_input_image_filepath);
if (img.empty())
{
img = new Mat(424, 640, CvType.CV_8UC3, new Scalar(0, 0, 0));
Imgproc.putText(img, testInputImage + " is not loaded.", new Point(5, img.rows() - 30), Imgproc.FONT_HERSHEY_SIMPLEX, 0.7, new Scalar(255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
Imgproc.putText(img, "Please read console message.", new Point(5, img.rows() - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 0.7, new Scalar(255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
}
else
{
TickMeter tm = new TickMeter();
tm.start();
Mat faces = faceDetector.infer(img);
tm.stop();
Debug.Log("YuNetFaceDetector Inference time, ms: " + tm.getTimeMilli());
List<Mat> expressions = new List<Mat>();
// Estimate the expression of each face
for (int i = 0; i < faces.rows(); ++i)
{
tm.reset();
tm.start();
// Facial expression recognizer inference
Mat facialExpression = facialExpressionRecognizer.infer(img, faces.row(i));
tm.stop();
Debug.Log("FacialExpressionRecognizer Inference time (preprocess + infer + postprocess), ms: " + tm.getTimeMilli());
if (!facialExpression.empty())
expressions.Add(facialExpression);
}
faceDetector.visualize(img, faces, true, false);
facialExpressionRecognizer.visualize(img, expressions, faces, true, false);
}
gameObject.transform.localScale = new Vector3(img.width(), img.height(), 1);
float imageWidth = img.width();
float imageHeight = img.height();
float widthScale = (float)Screen.width / imageWidth;
float heightScale = (float)Screen.height / imageHeight;
if (widthScale < heightScale)
{
Camera.main.orthographicSize = (imageWidth * (float)Screen.height / (float)Screen.width) / 2;
}
else
{
Camera.main.orthographicSize = imageHeight / 2;
}
Imgproc.cvtColor(img, img, Imgproc.COLOR_BGR2RGB);
Texture2D texture = new Texture2D(img.cols(), img.rows(), TextureFormat.RGB24, false);
Utils.matToTexture2D(img, texture);
gameObject.GetComponent<Renderer>().material.mainTexture = texture;
});
StartCoroutine(getFilePathAsync_0_Coroutine);
/////////////////////
}
}
/// <summary>
/// Raises the webcam texture to mat helper initialized event.
/// </summary>
public void OnWebCamTextureToMatHelperInitialized()
{
Debug.Log("OnWebCamTextureToMatHelperInitialized");
Mat webCamTextureMat = webCamTextureToMatHelper.GetMat();
texture = new Texture2D(webCamTextureMat.cols(), webCamTextureMat.rows(), TextureFormat.RGBA32, false);
Utils.matToTexture2D(webCamTextureMat, texture);
gameObject.GetComponent<Renderer>().material.mainTexture = texture;
gameObject.transform.localScale = new Vector3(webCamTextureMat.cols(), webCamTextureMat.rows(), 1);
Debug.Log("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation);
if (fpsMonitor != null)
{
fpsMonitor.Add("width", webCamTextureMat.width().ToString());
fpsMonitor.Add("height", webCamTextureMat.height().ToString());
fpsMonitor.Add("orientation", Screen.orientation.ToString());
}
float width = webCamTextureMat.width();
float height = webCamTextureMat.height();
float widthScale = (float)Screen.width / width;
float heightScale = (float)Screen.height / height;
if (widthScale < heightScale)
{
Camera.main.orthographicSize = (width * (float)Screen.height / (float)Screen.width) / 2;
}
else
{
Camera.main.orthographicSize = height / 2;
}
bgrMat = new Mat(webCamTextureMat.rows(), webCamTextureMat.cols(), CvType.CV_8UC3);
}
/// <summary>
/// Raises the webcam texture to mat helper disposed event.
/// </summary>
public void OnWebCamTextureToMatHelperDisposed()
{
Debug.Log("OnWebCamTextureToMatHelperDisposed");
if (bgrMat != null)
bgrMat.Dispose();
if (texture != null)
{
Texture2D.Destroy(texture);
texture = null;
}
}
/// <summary>
/// Raises the webcam texture to mat helper error occurred event.
/// </summary>
/// <param name="errorCode">Error code.</param>
public void OnWebCamTextureToMatHelperErrorOccurred(WebCamTextureToMatHelper.ErrorCode errorCode)
{
Debug.Log("OnWebCamTextureToMatHelperErrorOccurred " + errorCode);
}
// Update is called once per frame
void Update()
{
if (webCamTextureToMatHelper.IsPlaying() && webCamTextureToMatHelper.DidUpdateThisFrame())
{
Mat rgbaMat = webCamTextureToMatHelper.GetMat();
if (faceDetector == null || facialExpressionRecognizer == null)
{
Imgproc.putText(rgbaMat, "model file is not loaded.", new Point(5, rgbaMat.rows() - 30), Imgproc.FONT_HERSHEY_SIMPLEX, 0.7, new Scalar(255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
Imgproc.putText(rgbaMat, "Please read console message.", new Point(5, rgbaMat.rows() - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 0.7, new Scalar(255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
}
else
{
Imgproc.cvtColor(rgbaMat, bgrMat, Imgproc.COLOR_RGBA2BGR);
//TickMeter tm = new TickMeter();
//tm.start();
Mat faces = faceDetector.infer(bgrMat);
//tm.stop();
//Debug.Log("YuNetFaceDetector Inference time, ms: " + tm.getTimeMilli());
List<Mat> expressions = new List<Mat>();
// Estimate the expression of each face
for (int i = 0; i < faces.rows(); ++i)
{
//tm.reset();
//tm.start();
// Facial expression recognizer inference
Mat facialExpression = facialExpressionRecognizer.infer(bgrMat, faces.row(i));
//tm.stop();
//Debug.Log("FacialExpressionRecognizer Inference time (preprocess + infer + postprocess), ms: " + tm.getTimeMilli());
if (!facialExpression.empty())
expressions.Add(facialExpression);
}
Imgproc.cvtColor(bgrMat, rgbaMat, Imgproc.COLOR_BGR2RGBA);
//faceDetector.visualize(rgbaMat, faces, false, true);
FaceInfo[] infos = facialExpressionRecognizer.visualize(rgbaMat, expressions, faces, true);
if (onReconizedFaces != null)
onReconizedFaces(infos);
}
Utils.matToTexture2D(rgbaMat, texture);
}
}
/// <summary>
/// Raises the destroy event.
/// </summary>
void OnDestroy()
{
webCamTextureToMatHelper.Dispose();
if (faceDetector != null)
faceDetector.dispose();
if (facialExpressionRecognizer != null)
facialExpressionRecognizer.dispose();
Utils.setDebugMode(false);
#if UNITY_WEBGL
if (getFilePath_Coroutine != null)
{
StopCoroutine(getFilePath_Coroutine);
((IDisposable)getFilePath_Coroutine).Dispose();
}
#endif
}
/// <summary>
/// Raises the back button click event.
/// </summary>
public void OnBackButtonClick()
{
SceneManager.LoadScene("OpenCVForUnityExample");
}
/// <summary>
/// Raises the play button click event.
/// </summary>
public void OnPlayButtonClick()
{
webCamTextureToMatHelper.Play();
}
/// <summary>
/// Raises the pause button click event.
/// </summary>
public void OnPauseButtonClick()
{
webCamTextureToMatHelper.Pause();
}
/// <summary>
/// Raises the stop button click event.
/// </summary>
public void OnStopButtonClick()
{
webCamTextureToMatHelper.Stop();
}
/// <summary>
/// Raises the change camera button click event.
/// </summary>
public void OnChangeCameraButtonClick()
{
webCamTextureToMatHelper.requestedIsFrontFacing = !webCamTextureToMatHelper.requestedIsFrontFacing;
}
public void BindListener(Action<FaceInfo[]> onRecognizedHandler)
{
onReconizedFaces += onRecognizedHandler;
}
public void RemoveListener(Action<FaceInfo[]> onRecognizedHandler)
{
onReconizedFaces -= onRecognizedHandler;
}
}
}
#endif