39 lines
964 B
C#
39 lines
964 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Status_Talking : AssistantStatus
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{
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public override void EnterState()
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{
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base.EnterState();
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assistant.animController.StartSpeek();
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PlayVoice(assistant.clip, assistant.currentTalking);
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assistant.EnableVoiceWakeup = true;
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assistant.chatBox.SetText("Talking...", assistant.expression);
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}
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public override void QuitState()
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{
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base.QuitState();
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assistant.audioSource.Stop();
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}
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public override void Update()
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{
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if(isActived)
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{
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if(!assistant.audioSource.isPlaying)
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{
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assistant.statusManager.MakeTransition(assistant.statusManager.idle);
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}
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}
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}
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private void PlayVoice(AudioClip _clip, string _response)
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{
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assistant.PlayAudioClip(_clip);
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Debug.Log("音频时长:" + _clip.length);
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}
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}
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