27 lines
621 B
C#
27 lines
621 B
C#
using RichFrame.StateMachine;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public abstract class AssistantStatus : RichFrame.StateMachine.IBaseState
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{
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protected CarAssistant assistant;
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public bool isActived { get; protected set; }
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public virtual void Init(CarAssistant carAssistant)
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{
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this.assistant = carAssistant;
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}
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public virtual void EnterState()
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{
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Debug.Log("进入状态:" + ToString());
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isActived = true;
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}
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public virtual void QuitState()
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{
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isActived = false;
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}
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public abstract void Update();
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}
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