139 lines
4.9 KiB
C#
139 lines
4.9 KiB
C#
using UnityEngine;
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using UnityEngine.SceneManagement;
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using System.Collections;
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using OpenCVForUnity.CoreModule;
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using OpenCVForUnity.ImgprocModule;
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using OpenCVForUnity.UnityUtils;
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namespace OpenCVForUnityExample
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{
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/// <summary>
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/// GrabCut Example
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/// An example of background removal using the Imgproc.grabCut function.
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/// http://docs.opencv.org/3.1.0/d8/d83/tutorial_py_grabcut.html
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/// </summary>
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public class GrabCutExample : MonoBehaviour
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{
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// Use this for initialization
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void Start()
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{
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Texture2D imageTexture = Resources.Load("face") as Texture2D;
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Mat image = new Mat(imageTexture.height, imageTexture.width, CvType.CV_8UC3);
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Utils.texture2DToMat(imageTexture, image);
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Debug.Log("image.ToString() " + image.ToString());
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Texture2D maskTexture = Resources.Load("face_grabcut_mask") as Texture2D;
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Mat mask = new Mat(imageTexture.height, imageTexture.width, CvType.CV_8UC1);
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Utils.texture2DToMat(maskTexture, mask);
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Debug.Log("mask.ToString() " + mask.ToString());
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OpenCVForUnity.CoreModule.Rect rectangle = new OpenCVForUnity.CoreModule.Rect(10, 10, image.cols() - 20, image.rows() - 20);
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Mat bgdModel = new Mat(); // extracted features for background
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Mat fgdModel = new Mat(); // extracted features for foreground
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convertToGrabCutValues(mask); // from grayscale values to grabcut values
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int iterCount = 5;
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//Imgproc.grabCut (image, mask, rectangle, bgdModel, fgdModel, iterCount, Imgproc.GC_INIT_WITH_RECT);
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Imgproc.grabCut(image, mask, rectangle, bgdModel, fgdModel, iterCount, Imgproc.GC_INIT_WITH_MASK);
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convertToGrayScaleValues(mask); // back to grayscale values
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Imgproc.threshold(mask, mask, 128, 255, Imgproc.THRESH_TOZERO);
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Mat foreground = new Mat(image.size(), CvType.CV_8UC3, new Scalar(0, 0, 0));
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image.copyTo(foreground, mask);
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Texture2D texture = new Texture2D(image.cols(), image.rows(), TextureFormat.RGBA32, false);
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Utils.matToTexture2D(foreground, texture);
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gameObject.GetComponent<Renderer>().material.mainTexture = texture;
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}
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private void convertToGrayScaleValues(Mat mask)
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{
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int width = mask.rows();
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int height = mask.cols();
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byte[] buffer = new byte[width * height];
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mask.get(0, 0, buffer);
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for (int x = 0; x < width; x++)
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{
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for (int y = 0; y < height; y++)
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{
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int value = buffer[y * width + x];
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if (value == Imgproc.GC_BGD)
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{
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buffer[y * width + x] = 0; // for sure background
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}
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else if (value == Imgproc.GC_PR_BGD)
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{
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buffer[y * width + x] = 85; // probably background
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}
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else if (value == Imgproc.GC_PR_FGD)
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{
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buffer[y * width + x] = (byte)170; // probably foreground
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}
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else
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{
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buffer[y * width + x] = (byte)255; // for sure foreground
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}
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}
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}
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mask.put(0, 0, buffer);
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}
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private void convertToGrabCutValues(Mat mask)
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{
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int width = mask.rows();
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int height = mask.cols();
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byte[] buffer = new byte[width * height];
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mask.get(0, 0, buffer);
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for (int x = 0; x < width; x++)
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{
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for (int y = 0; y < height; y++)
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{
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int value = buffer[y * width + x];
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if (value >= 0 && value < 64)
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{
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buffer[y * width + x] = Imgproc.GC_BGD; // for sure background
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}
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else if (value >= 64 && value < 128)
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{
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buffer[y * width + x] = Imgproc.GC_PR_BGD; // probably background
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}
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else if (value >= 128 && value < 192)
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{
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buffer[y * width + x] = Imgproc.GC_PR_FGD; // probably foreground
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}
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else
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{
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buffer[y * width + x] = Imgproc.GC_FGD; // for sure foreground
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}
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}
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}
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mask.put(0, 0, buffer);
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}
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// Update is called once per frame
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void Update()
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{
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}
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/// <summary>
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/// Raises the back button click event.
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/// </summary>
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public void OnBackButtonClick()
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{
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SceneManager.LoadScene("OpenCVForUnityExample");
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}
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}
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} |