Health/Assets/Scripts/PoseCheck/HeadTurnRight.cs

33 lines
1.0 KiB
C#

using OpenCVForUnity.CoreModule;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HeadTurnRight : PoseBase
{
public override bool CheckPose(List<Point> points)
{
// 必须包含 Nose 和 LEar 和 Neck 的点位
if (!YogaManager.Instance.ActionCheckPoints(points))
return false;
var basePoint = YogaManager.Instance.Points;
if (!YogaManager.Instance.ActionCheckPoints(basePoint))
return false;
//左转头检测
var headVector = ("REye".vector(points) - "LEye".vector(points)).normalized;
var headBaseVector = ("REye".vector(basePoint) - "LEye".vector(basePoint)).normalized;
var noseVector = ("Nose".vector(points) - "Neck".vector(points)).normalized;
var noseBaseVector = ("Nose".vector(basePoint) - "Neck".vector(basePoint)).normalized;
if (Vector2.Dot(headVector, noseVector) < Vector2.Dot(headBaseVector, noseBaseVector) - 0.1f)
return true;
return false;
}
}