19 lines
562 B
C#
19 lines
562 B
C#
using UnityEngine;
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public class GlobalData : MonoSingleton<GlobalData>
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{
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private PositionType _position = PositionType.None;
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private int _cameraIndex = 0;
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private CameraDeviceType _cameraDeviceType;
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public PositionType Position { get => _position; internal set => _position = value; }
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public int CameraIndex { get => _cameraIndex; internal set => _cameraIndex = value; }
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public CameraDeviceType CameraDeviceType { get => _cameraDeviceType; set => _cameraDeviceType = value; }
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}
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public enum CameraDeviceType
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{
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System,
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USB,
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} |