Health/Assets/Scripts/FaceAnalyzer/opencv_compact/imgproc/Subdiv2D.cs

641 lines
23 KiB
C#

using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace OpenCVCompact
{
// C++: class Subdiv2D
public class Subdiv2D : DisposableOpenCVCompactObject
{
protected override void Dispose(bool disposing)
{
try
{
if (disposing)
{
}
if (IsEnabledDispose)
{
if (nativeObj != IntPtr.Zero)
imgproc_Subdiv2D_delete(nativeObj);
nativeObj = IntPtr.Zero;
}
}
finally
{
base.Dispose(disposing);
}
}
protected internal Subdiv2D(IntPtr addr) : base(addr) { }
public IntPtr getNativeObjAddr() { return nativeObj; }
// internal usage only
public static Subdiv2D __fromPtr__(IntPtr addr) { return new Subdiv2D(addr); }
// C++: enum <unnamed>
public const int PTLOC_ERROR = -2;
public const int PTLOC_OUTSIDE_RECT = -1;
public const int PTLOC_INSIDE = 0;
public const int PTLOC_VERTEX = 1;
public const int PTLOC_ON_EDGE = 2;
public const int NEXT_AROUND_ORG = 0x00;
public const int NEXT_AROUND_DST = 0x22;
public const int PREV_AROUND_ORG = 0x11;
public const int PREV_AROUND_DST = 0x33;
public const int NEXT_AROUND_LEFT = 0x13;
public const int NEXT_AROUND_RIGHT = 0x31;
public const int PREV_AROUND_LEFT = 0x20;
public const int PREV_AROUND_RIGHT = 0x02;
//
// C++: cv::Subdiv2D::Subdiv2D(Rect rect)
//
/**
*
*
* param rect Rectangle that includes all of the 2D points that are to be added to the subdivision.
*
* The function creates an empty Delaunay subdivision where 2D points can be added using the function
* insert() . All of the points to be added must be within the specified rectangle, otherwise a runtime
* error is raised.
*/
public Subdiv2D(Rect rect)
{
nativeObj = imgproc_Subdiv2D_Subdiv2D_10(rect.x, rect.y, rect.width, rect.height);
}
//
// C++: cv::Subdiv2D::Subdiv2D()
//
/**
* creates an empty Subdiv2D object.
* To create a new empty Delaunay subdivision you need to use the #initDelaunay function.
*/
public Subdiv2D()
{
nativeObj = imgproc_Subdiv2D_Subdiv2D_11();
}
//
// C++: Point2f cv::Subdiv2D::getVertex(int vertex, int* firstEdge = 0)
//
/**
* Returns vertex location from vertex ID.
*
* param vertex vertex ID.
* param firstEdge Optional. The first edge ID which is connected to the vertex.
* return vertex (x,y)
*/
public Point getVertex(int vertex, int[] firstEdge)
{
ThrowIfDisposed();
double[] firstEdge_out = new double[1];
double[] tmpArray = new double[2];
imgproc_Subdiv2D_getVertex_10(nativeObj, vertex, firstEdge_out, tmpArray);
Point retVal = new Point(tmpArray);
if (firstEdge != null) firstEdge[0] = (int)firstEdge_out[0];
return retVal;
}
/**
* Returns vertex location from vertex ID.
*
* param vertex vertex ID.
* return vertex (x,y)
*/
public Point getVertex(int vertex)
{
ThrowIfDisposed();
double[] tmpArray = new double[2];
imgproc_Subdiv2D_getVertex_11(nativeObj, vertex, tmpArray);
Point retVal = new Point(tmpArray);
return retVal;
}
//
// C++: int cv::Subdiv2D::edgeDst(int edge, Point2f* dstpt = 0)
//
/**
* Returns the edge destination.
*
* param edge Subdivision edge ID.
* param dstpt Output vertex location.
*
* return vertex ID.
*/
public int edgeDst(int edge, Point dstpt)
{
ThrowIfDisposed();
double[] dstpt_out = new double[2];
int retVal = imgproc_Subdiv2D_edgeDst_10(nativeObj, edge, dstpt_out);
dstpt.x = dstpt_out[0];
dstpt.y = dstpt_out[1];
return retVal;
}
/**
* Returns the edge destination.
*
* param edge Subdivision edge ID.
*
* return vertex ID.
*/
public int edgeDst(int edge)
{
ThrowIfDisposed();
return imgproc_Subdiv2D_edgeDst_11(nativeObj, edge);
}
//
// C++: int cv::Subdiv2D::edgeOrg(int edge, Point2f* orgpt = 0)
//
/**
* Returns the edge origin.
*
* param edge Subdivision edge ID.
* param orgpt Output vertex location.
*
* return vertex ID.
*/
public int edgeOrg(int edge, Point orgpt)
{
ThrowIfDisposed();
double[] orgpt_out = new double[2];
int retVal = imgproc_Subdiv2D_edgeOrg_10(nativeObj, edge, orgpt_out);
orgpt.x = orgpt_out[0];
orgpt.y = orgpt_out[1];
return retVal;
}
/**
* Returns the edge origin.
*
* param edge Subdivision edge ID.
*
* return vertex ID.
*/
public int edgeOrg(int edge)
{
ThrowIfDisposed();
return imgproc_Subdiv2D_edgeOrg_11(nativeObj, edge);
}
//
// C++: int cv::Subdiv2D::findNearest(Point2f pt, Point2f* nearestPt = 0)
//
/**
* Finds the subdivision vertex closest to the given point.
*
* param pt Input point.
* param nearestPt Output subdivision vertex point.
*
* The function is another function that locates the input point within the subdivision. It finds the
* subdivision vertex that is the closest to the input point. It is not necessarily one of vertices
* of the facet containing the input point, though the facet (located using locate() ) is used as a
* starting point.
*
* return vertex ID.
*/
public int findNearest(Point pt, Point nearestPt)
{
ThrowIfDisposed();
double[] nearestPt_out = new double[2];
int retVal = imgproc_Subdiv2D_findNearest_10(nativeObj, pt.x, pt.y, nearestPt_out);
nearestPt.x = nearestPt_out[0];
nearestPt.y = nearestPt_out[1];
return retVal;
}
/**
* Finds the subdivision vertex closest to the given point.
*
* param pt Input point.
*
* The function is another function that locates the input point within the subdivision. It finds the
* subdivision vertex that is the closest to the input point. It is not necessarily one of vertices
* of the facet containing the input point, though the facet (located using locate() ) is used as a
* starting point.
*
* return vertex ID.
*/
public int findNearest(Point pt)
{
ThrowIfDisposed();
return imgproc_Subdiv2D_findNearest_11(nativeObj, pt.x, pt.y);
}
//
// C++: int cv::Subdiv2D::getEdge(int edge, int nextEdgeType)
//
/**
* Returns one of the edges related to the given edge.
*
* param edge Subdivision edge ID.
* param nextEdgeType Parameter specifying which of the related edges to return.
* The following values are possible:
* <ul>
* <li>
* NEXT_AROUND_ORG next around the edge origin ( eOnext on the picture below if e is the input edge)
* </li>
* <li>
* NEXT_AROUND_DST next around the edge vertex ( eDnext )
* </li>
* <li>
* PREV_AROUND_ORG previous around the edge origin (reversed eRnext )
* </li>
* <li>
* PREV_AROUND_DST previous around the edge destination (reversed eLnext )
* </li>
* <li>
* NEXT_AROUND_LEFT next around the left facet ( eLnext )
* </li>
* <li>
* NEXT_AROUND_RIGHT next around the right facet ( eRnext )
* </li>
* <li>
* PREV_AROUND_LEFT previous around the left facet (reversed eOnext )
* </li>
* <li>
* PREV_AROUND_RIGHT previous around the right facet (reversed eDnext )
* </li>
* </ul>
*
* ![sample output](pics/quadedge.png)
*
* return edge ID related to the input edge.
*/
public int getEdge(int edge, int nextEdgeType)
{
ThrowIfDisposed();
return imgproc_Subdiv2D_getEdge_10(nativeObj, edge, nextEdgeType);
}
//
// C++: int cv::Subdiv2D::insert(Point2f pt)
//
/**
* Insert a single point into a Delaunay triangulation.
*
* param pt Point to insert.
*
* The function inserts a single point into a subdivision and modifies the subdivision topology
* appropriately. If a point with the same coordinates exists already, no new point is added.
* return the ID of the point.
*
* <b>Note:</b> If the point is outside of the triangulation specified rect a runtime error is raised.
*/
public int insert(Point pt)
{
ThrowIfDisposed();
return imgproc_Subdiv2D_insert_10(nativeObj, pt.x, pt.y);
}
//
// C++: int cv::Subdiv2D::locate(Point2f pt, int& edge, int& vertex)
//
/**
* Returns the location of a point within a Delaunay triangulation.
*
* param pt Point to locate.
* param edge Output edge that the point belongs to or is located to the right of it.
* param vertex Optional output vertex the input point coincides with.
*
* The function locates the input point within the subdivision and gives one of the triangle edges
* or vertices.
*
* return an integer which specify one of the following five cases for point location:
* <ul>
* <li>
* The point falls into some facet. The function returns #PTLOC_INSIDE and edge will contain one of
* edges of the facet.
* </li>
* <li>
* The point falls onto the edge. The function returns #PTLOC_ON_EDGE and edge will contain this edge.
* </li>
* <li>
* The point coincides with one of the subdivision vertices. The function returns #PTLOC_VERTEX and
* vertex will contain a pointer to the vertex.
* </li>
* <li>
* The point is outside the subdivision reference rectangle. The function returns #PTLOC_OUTSIDE_RECT
* and no pointers are filled.
* </li>
* <li>
* One of input arguments is invalid. A runtime error is raised or, if silent or "parent" error
* processing mode is selected, #PTLOC_ERROR is returned.
* </li>
* </ul>
*/
public int locate(Point pt, int[] edge, int[] vertex)
{
ThrowIfDisposed();
double[] edge_out = new double[1];
double[] vertex_out = new double[1];
int retVal = imgproc_Subdiv2D_locate_10(nativeObj, pt.x, pt.y, edge_out, vertex_out);
if (edge != null) edge[0] = (int)edge_out[0];
if (vertex != null) vertex[0] = (int)vertex_out[0];
return retVal;
}
//
// C++: int cv::Subdiv2D::nextEdge(int edge)
//
/**
* Returns next edge around the edge origin.
*
* param edge Subdivision edge ID.
*
* return an integer which is next edge ID around the edge origin: eOnext on the
* picture above if e is the input edge).
*/
public int nextEdge(int edge)
{
ThrowIfDisposed();
return imgproc_Subdiv2D_nextEdge_10(nativeObj, edge);
}
//
// C++: int cv::Subdiv2D::rotateEdge(int edge, int rotate)
//
/**
* Returns another edge of the same quad-edge.
*
* param edge Subdivision edge ID.
* param rotate Parameter specifying which of the edges of the same quad-edge as the input
* one to return. The following values are possible:
* <ul>
* <li>
* 0 - the input edge ( e on the picture below if e is the input edge)
* </li>
* <li>
* 1 - the rotated edge ( eRot )
* </li>
* <li>
* 2 - the reversed edge (reversed e (in green))
* </li>
* <li>
* 3 - the reversed rotated edge (reversed eRot (in green))
* </li>
* </ul>
*
* return one of the edges ID of the same quad-edge as the input edge.
*/
public int rotateEdge(int edge, int rotate)
{
ThrowIfDisposed();
return imgproc_Subdiv2D_rotateEdge_10(nativeObj, edge, rotate);
}
//
// C++: int cv::Subdiv2D::symEdge(int edge)
//
public int symEdge(int edge)
{
ThrowIfDisposed();
return imgproc_Subdiv2D_symEdge_10(nativeObj, edge);
}
//
// C++: void cv::Subdiv2D::getEdgeList(vector_Vec4f& edgeList)
//
/**
* Returns a list of all edges.
*
* param edgeList Output vector.
*
* The function gives each edge as a 4 numbers vector, where each two are one of the edge
* vertices. i.e. org_x = v[0], org_y = v[1], dst_x = v[2], dst_y = v[3].
*/
public void getEdgeList(MatOfFloat4 edgeList)
{
ThrowIfDisposed();
if (edgeList != null) edgeList.ThrowIfDisposed();
Mat edgeList_mat = edgeList;
imgproc_Subdiv2D_getEdgeList_10(nativeObj, edgeList_mat.nativeObj);
}
//
// C++: void cv::Subdiv2D::getLeadingEdgeList(vector_int& leadingEdgeList)
//
/**
* Returns a list of the leading edge ID connected to each triangle.
*
* param leadingEdgeList Output vector.
*
* The function gives one edge ID for each triangle.
*/
public void getLeadingEdgeList(MatOfInt leadingEdgeList)
{
ThrowIfDisposed();
if (leadingEdgeList != null) leadingEdgeList.ThrowIfDisposed();
Mat leadingEdgeList_mat = leadingEdgeList;
imgproc_Subdiv2D_getLeadingEdgeList_10(nativeObj, leadingEdgeList_mat.nativeObj);
}
//
// C++: void cv::Subdiv2D::getTriangleList(vector_Vec6f& triangleList)
//
/**
* Returns a list of all triangles.
*
* param triangleList Output vector.
*
* The function gives each triangle as a 6 numbers vector, where each two are one of the triangle
* vertices. i.e. p1_x = v[0], p1_y = v[1], p2_x = v[2], p2_y = v[3], p3_x = v[4], p3_y = v[5].
*/
public void getTriangleList(MatOfFloat6 triangleList)
{
ThrowIfDisposed();
if (triangleList != null) triangleList.ThrowIfDisposed();
Mat triangleList_mat = triangleList;
imgproc_Subdiv2D_getTriangleList_10(nativeObj, triangleList_mat.nativeObj);
}
//
// C++: void cv::Subdiv2D::getVoronoiFacetList(vector_int idx, vector_vector_Point2f& facetList, vector_Point2f& facetCenters)
//
/**
* Returns a list of all Voronoi facets.
*
* param idx Vector of vertices IDs to consider. For all vertices you can pass empty vector.
* param facetList Output vector of the Voronoi facets.
* param facetCenters Output vector of the Voronoi facets center points.
*/
public void getVoronoiFacetList(MatOfInt idx, List<MatOfPoint2f> facetList, MatOfPoint2f facetCenters)
{
ThrowIfDisposed();
if (idx != null) idx.ThrowIfDisposed();
if (facetCenters != null) facetCenters.ThrowIfDisposed();
Mat idx_mat = idx;
Mat facetList_mat = new Mat();
Mat facetCenters_mat = facetCenters;
imgproc_Subdiv2D_getVoronoiFacetList_10(nativeObj, idx_mat.nativeObj, facetList_mat.nativeObj, facetCenters_mat.nativeObj);
Converters.Mat_to_vector_vector_Point2f(facetList_mat, facetList);
facetList_mat.release();
}
//
// C++: void cv::Subdiv2D::initDelaunay(Rect rect)
//
/**
* Creates a new empty Delaunay subdivision
*
* param rect Rectangle that includes all of the 2D points that are to be added to the subdivision.
*/
public void initDelaunay(Rect rect)
{
ThrowIfDisposed();
imgproc_Subdiv2D_initDelaunay_10(nativeObj, rect.x, rect.y, rect.width, rect.height);
}
//
// C++: void cv::Subdiv2D::insert(vector_Point2f ptvec)
//
/**
* Insert multiple points into a Delaunay triangulation.
*
* param ptvec Points to insert.
*
* The function inserts a vector of points into a subdivision and modifies the subdivision topology
* appropriately.
*/
public void insert(MatOfPoint2f ptvec)
{
ThrowIfDisposed();
if (ptvec != null) ptvec.ThrowIfDisposed();
Mat ptvec_mat = ptvec;
imgproc_Subdiv2D_insert_11(nativeObj, ptvec_mat.nativeObj);
}
#if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
const string LIBNAME = "__Internal";
#else
const string LIBNAME = "face_analyzer";
#endif
// C++: cv::Subdiv2D::Subdiv2D(Rect rect)
[DllImport(LIBNAME)]
private static extern IntPtr imgproc_Subdiv2D_Subdiv2D_10(int rect_x, int rect_y, int rect_width, int rect_height);
// C++: cv::Subdiv2D::Subdiv2D()
[DllImport(LIBNAME)]
private static extern IntPtr imgproc_Subdiv2D_Subdiv2D_11();
// C++: Point2f cv::Subdiv2D::getVertex(int vertex, int* firstEdge = 0)
[DllImport(LIBNAME)]
private static extern void imgproc_Subdiv2D_getVertex_10(IntPtr nativeObj, int vertex, double[] firstEdge_out, double[] retVal);
[DllImport(LIBNAME)]
private static extern void imgproc_Subdiv2D_getVertex_11(IntPtr nativeObj, int vertex, double[] retVal);
// C++: int cv::Subdiv2D::edgeDst(int edge, Point2f* dstpt = 0)
[DllImport(LIBNAME)]
private static extern int imgproc_Subdiv2D_edgeDst_10(IntPtr nativeObj, int edge, double[] dstpt_out);
[DllImport(LIBNAME)]
private static extern int imgproc_Subdiv2D_edgeDst_11(IntPtr nativeObj, int edge);
// C++: int cv::Subdiv2D::edgeOrg(int edge, Point2f* orgpt = 0)
[DllImport(LIBNAME)]
private static extern int imgproc_Subdiv2D_edgeOrg_10(IntPtr nativeObj, int edge, double[] orgpt_out);
[DllImport(LIBNAME)]
private static extern int imgproc_Subdiv2D_edgeOrg_11(IntPtr nativeObj, int edge);
// C++: int cv::Subdiv2D::findNearest(Point2f pt, Point2f* nearestPt = 0)
[DllImport(LIBNAME)]
private static extern int imgproc_Subdiv2D_findNearest_10(IntPtr nativeObj, double pt_x, double pt_y, double[] nearestPt_out);
[DllImport(LIBNAME)]
private static extern int imgproc_Subdiv2D_findNearest_11(IntPtr nativeObj, double pt_x, double pt_y);
// C++: int cv::Subdiv2D::getEdge(int edge, int nextEdgeType)
[DllImport(LIBNAME)]
private static extern int imgproc_Subdiv2D_getEdge_10(IntPtr nativeObj, int edge, int nextEdgeType);
// C++: int cv::Subdiv2D::insert(Point2f pt)
[DllImport(LIBNAME)]
private static extern int imgproc_Subdiv2D_insert_10(IntPtr nativeObj, double pt_x, double pt_y);
// C++: int cv::Subdiv2D::locate(Point2f pt, int& edge, int& vertex)
[DllImport(LIBNAME)]
private static extern int imgproc_Subdiv2D_locate_10(IntPtr nativeObj, double pt_x, double pt_y, double[] edge_out, double[] vertex_out);
// C++: int cv::Subdiv2D::nextEdge(int edge)
[DllImport(LIBNAME)]
private static extern int imgproc_Subdiv2D_nextEdge_10(IntPtr nativeObj, int edge);
// C++: int cv::Subdiv2D::rotateEdge(int edge, int rotate)
[DllImport(LIBNAME)]
private static extern int imgproc_Subdiv2D_rotateEdge_10(IntPtr nativeObj, int edge, int rotate);
// C++: int cv::Subdiv2D::symEdge(int edge)
[DllImport(LIBNAME)]
private static extern int imgproc_Subdiv2D_symEdge_10(IntPtr nativeObj, int edge);
// C++: void cv::Subdiv2D::getEdgeList(vector_Vec4f& edgeList)
[DllImport(LIBNAME)]
private static extern void imgproc_Subdiv2D_getEdgeList_10(IntPtr nativeObj, IntPtr edgeList_mat_nativeObj);
// C++: void cv::Subdiv2D::getLeadingEdgeList(vector_int& leadingEdgeList)
[DllImport(LIBNAME)]
private static extern void imgproc_Subdiv2D_getLeadingEdgeList_10(IntPtr nativeObj, IntPtr leadingEdgeList_mat_nativeObj);
// C++: void cv::Subdiv2D::getTriangleList(vector_Vec6f& triangleList)
[DllImport(LIBNAME)]
private static extern void imgproc_Subdiv2D_getTriangleList_10(IntPtr nativeObj, IntPtr triangleList_mat_nativeObj);
// C++: void cv::Subdiv2D::getVoronoiFacetList(vector_int idx, vector_vector_Point2f& facetList, vector_Point2f& facetCenters)
[DllImport(LIBNAME)]
private static extern void imgproc_Subdiv2D_getVoronoiFacetList_10(IntPtr nativeObj, IntPtr idx_mat_nativeObj, IntPtr facetList_mat_nativeObj, IntPtr facetCenters_mat_nativeObj);
// C++: void cv::Subdiv2D::initDelaunay(Rect rect)
[DllImport(LIBNAME)]
private static extern void imgproc_Subdiv2D_initDelaunay_10(IntPtr nativeObj, int rect_x, int rect_y, int rect_width, int rect_height);
// C++: void cv::Subdiv2D::insert(vector_Point2f ptvec)
[DllImport(LIBNAME)]
private static extern void imgproc_Subdiv2D_insert_11(IntPtr nativeObj, IntPtr ptvec_mat_nativeObj);
// native support for java finalize()
[DllImport(LIBNAME)]
private static extern void imgproc_Subdiv2D_delete(IntPtr nativeObj);
}
}