Health/Assets/OpenCVForUnity/Plugins/iOS/opencv2.framework/Headers/VGG.h

148 lines
4.5 KiB
Objective-C

//
// This file is auto-generated. Please don't modify it!
//
#pragma once
#ifdef __cplusplus
//#import "opencv.hpp"
#import "opencv2/xfeatures2d.hpp"
#else
#define CV_EXPORTS
#endif
#import <Foundation/Foundation.h>
#import "Feature2D.h"
NS_ASSUME_NONNULL_BEGIN
// C++: class VGG
/**
* Class implementing VGG (Oxford Visual Geometry Group) descriptor trained end to end
* using "Descriptor Learning Using Convex Optimisation" (DLCO) aparatus described in CITE: Simonyan14.
*
* desc type of descriptor to use, VGG::VGG_120 is default (120 dimensions float)
* Available types are VGG::VGG_120, VGG::VGG_80, VGG::VGG_64, VGG::VGG_48
* isigma gaussian kernel value for image blur (default is 1.4f)
* img_normalize use image sample intensity normalization (enabled by default)
* use_orientation sample patterns using keypoints orientation, enabled by default
* scale_factor adjust the sampling window of detected keypoints to 64.0f (VGG sampling window)
* 6.25f is default and fits for KAZE, SURF detected keypoints window ratio
* 6.75f should be the scale for SIFT detected keypoints window ratio
* 5.00f should be the scale for AKAZE, MSD, AGAST, FAST, BRISK keypoints window ratio
* 0.75f should be the scale for ORB keypoints ratio
*
* dsc_normalize clamp descriptors to 255 and convert to uchar CV_8UC1 (disabled by default)
*
* Member of `Xfeatures2d`
*/
CV_EXPORTS @interface VGG : Feature2D
#ifdef __cplusplus
@property(readonly)cv::Ptr<cv::xfeatures2d::VGG> nativePtrVGG;
#endif
#ifdef __cplusplus
- (instancetype)initWithNativePtr:(cv::Ptr<cv::xfeatures2d::VGG>)nativePtr;
+ (instancetype)fromNative:(cv::Ptr<cv::xfeatures2d::VGG>)nativePtr;
#endif
#pragma mark - Methods
//
// static Ptr_VGG cv::xfeatures2d::VGG::create(int desc = VGG::VGG_120, float isigma = 1.4f, bool img_normalize = true, bool use_scale_orientation = true, float scale_factor = 6.25f, bool dsc_normalize = false)
//
+ (VGG*)create:(int)desc isigma:(float)isigma img_normalize:(BOOL)img_normalize use_scale_orientation:(BOOL)use_scale_orientation scale_factor:(float)scale_factor dsc_normalize:(BOOL)dsc_normalize NS_SWIFT_NAME(create(desc:isigma:img_normalize:use_scale_orientation:scale_factor:dsc_normalize:));
+ (VGG*)create:(int)desc isigma:(float)isigma img_normalize:(BOOL)img_normalize use_scale_orientation:(BOOL)use_scale_orientation scale_factor:(float)scale_factor NS_SWIFT_NAME(create(desc:isigma:img_normalize:use_scale_orientation:scale_factor:));
+ (VGG*)create:(int)desc isigma:(float)isigma img_normalize:(BOOL)img_normalize use_scale_orientation:(BOOL)use_scale_orientation NS_SWIFT_NAME(create(desc:isigma:img_normalize:use_scale_orientation:));
+ (VGG*)create:(int)desc isigma:(float)isigma img_normalize:(BOOL)img_normalize NS_SWIFT_NAME(create(desc:isigma:img_normalize:));
+ (VGG*)create:(int)desc isigma:(float)isigma NS_SWIFT_NAME(create(desc:isigma:));
+ (VGG*)create:(int)desc NS_SWIFT_NAME(create(desc:));
+ (VGG*)create NS_SWIFT_NAME(create());
//
// String cv::xfeatures2d::VGG::getDefaultName()
//
- (NSString*)getDefaultName NS_SWIFT_NAME(getDefaultName());
//
// void cv::xfeatures2d::VGG::setSigma(float isigma)
//
- (void)setSigma:(float)isigma NS_SWIFT_NAME(setSigma(isigma:));
//
// float cv::xfeatures2d::VGG::getSigma()
//
- (float)getSigma NS_SWIFT_NAME(getSigma());
//
// void cv::xfeatures2d::VGG::setUseNormalizeImage(bool img_normalize)
//
- (void)setUseNormalizeImage:(BOOL)img_normalize NS_SWIFT_NAME(setUseNormalizeImage(img_normalize:));
//
// bool cv::xfeatures2d::VGG::getUseNormalizeImage()
//
- (BOOL)getUseNormalizeImage NS_SWIFT_NAME(getUseNormalizeImage());
//
// void cv::xfeatures2d::VGG::setUseScaleOrientation(bool use_scale_orientation)
//
- (void)setUseScaleOrientation:(BOOL)use_scale_orientation NS_SWIFT_NAME(setUseScaleOrientation(use_scale_orientation:));
//
// bool cv::xfeatures2d::VGG::getUseScaleOrientation()
//
- (BOOL)getUseScaleOrientation NS_SWIFT_NAME(getUseScaleOrientation());
//
// void cv::xfeatures2d::VGG::setScaleFactor(float scale_factor)
//
- (void)setScaleFactor:(float)scale_factor NS_SWIFT_NAME(setScaleFactor(scale_factor:));
//
// float cv::xfeatures2d::VGG::getScaleFactor()
//
- (float)getScaleFactor NS_SWIFT_NAME(getScaleFactor());
//
// void cv::xfeatures2d::VGG::setUseNormalizeDescriptor(bool dsc_normalize)
//
- (void)setUseNormalizeDescriptor:(BOOL)dsc_normalize NS_SWIFT_NAME(setUseNormalizeDescriptor(dsc_normalize:));
//
// bool cv::xfeatures2d::VGG::getUseNormalizeDescriptor()
//
- (BOOL)getUseNormalizeDescriptor NS_SWIFT_NAME(getUseNormalizeDescriptor());
@end
NS_ASSUME_NONNULL_END