378 lines
14 KiB
C#
378 lines
14 KiB
C#
using OpenCVForUnity.CoreModule;
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using OpenCVForUnity.ImgprocModule;
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using OpenCVForUnity.UnityUtils;
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using OpenCVForUnity.UnityUtils.Helper;
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using System;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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namespace OpenCVForUnityExample
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{
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/// <summary>
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/// WebCamTextureToMatHelper Example
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/// </summary>
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[RequireComponent(typeof(WebCamTextureToMatHelper))]
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public class WebCamTextureToMatHelperExample : MonoBehaviour
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{
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/// <summary>
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/// The requested resolution dropdown.
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/// </summary>
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public Dropdown requestedResolutionDropdown;
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/// <summary>
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/// The requested resolution.
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/// </summary>
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public ResolutionPreset requestedResolution = ResolutionPreset._640x480;
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/// <summary>
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/// The requestedFPS dropdown.
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/// </summary>
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public Dropdown requestedFPSDropdown;
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/// <summary>
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/// The requestedFPS.
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/// </summary>
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public FPSPreset requestedFPS = FPSPreset._30;
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/// <summary>
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/// The rotate 90 degree toggle.
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/// </summary>
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public Toggle rotate90DegreeToggle;
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/// <summary>
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/// The flip vertical toggle.
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/// </summary>
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public Toggle flipVerticalToggle;
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/// <summary>
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/// The flip horizontal toggle.
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/// </summary>
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public Toggle flipHorizontalToggle;
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/// <summary>
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/// The texture.
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/// </summary>
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Texture2D texture;
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/// <summary>
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/// The webcam texture to mat helper.
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/// </summary>
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WebCamTextureToMatHelper webCamTextureToMatHelper;
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/// <summary>
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/// The FPS monitor.
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/// </summary>
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FpsMonitor fpsMonitor;
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// Use this for initialization
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void Start()
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{
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fpsMonitor = GetComponent<FpsMonitor>();
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// Get the WebCamTextureToMatHelper component attached to the current game object
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webCamTextureToMatHelper = gameObject.GetComponent<WebCamTextureToMatHelper>();
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// Set the requested width, height, FPS and ColorFormat
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int width, height;
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Dimensions(requestedResolution, out width, out height);
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webCamTextureToMatHelper.requestedWidth = width;
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webCamTextureToMatHelper.requestedHeight = height;
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webCamTextureToMatHelper.requestedFPS = (int)requestedFPS;
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webCamTextureToMatHelper.outputColorFormat = WebCamTextureToMatHelper.ColorFormat.RGBA;
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// Initialize the webcam texture to Mat helper, which starts the webcam and prepares the conversion
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webCamTextureToMatHelper.Initialize();
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// Update GUI state
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requestedResolutionDropdown.value = (int)requestedResolution;
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string[] enumNames = System.Enum.GetNames(typeof(FPSPreset));
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int index = Array.IndexOf(enumNames, requestedFPS.ToString());
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requestedFPSDropdown.value = index;
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rotate90DegreeToggle.isOn = webCamTextureToMatHelper.rotate90Degree;
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flipVerticalToggle.isOn = webCamTextureToMatHelper.flipVertical;
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flipHorizontalToggle.isOn = webCamTextureToMatHelper.flipHorizontal;
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}
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/// <summary>
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/// Raises the webcam texture to mat helper initialized event.
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/// </summary>
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public void OnWebCamTextureToMatHelperInitialized()
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{
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Debug.Log("OnWebCamTextureToMatHelperInitialized");
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// Retrieve the current frame from the WebCamTextureToMatHelper as a Mat object
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Mat webCamTextureMat = webCamTextureToMatHelper.GetMat();
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// Create a new Texture2D with the same dimensions as the Mat and RGBA32 color format
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texture = new Texture2D(webCamTextureMat.cols(), webCamTextureMat.rows(), TextureFormat.RGBA32, false);
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// Convert the Mat to a Texture2D, effectively transferring the image data
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Utils.matToTexture2D(webCamTextureMat, texture);
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// Set the Texture2D as the main texture of the Renderer component attached to the game object
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gameObject.GetComponent<Renderer>().material.mainTexture = texture;
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// Adjust the scale of the game object to match the dimensions of the texture
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gameObject.transform.localScale = new Vector3(webCamTextureMat.cols(), webCamTextureMat.rows(), 1);
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Debug.Log("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation);
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if (fpsMonitor != null)
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{
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fpsMonitor.Add("deviceName", webCamTextureToMatHelper.GetDeviceName().ToString());
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fpsMonitor.Add("width", webCamTextureToMatHelper.GetWidth().ToString());
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fpsMonitor.Add("height", webCamTextureToMatHelper.GetHeight().ToString());
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fpsMonitor.Add("videoRotationAngle", webCamTextureToMatHelper.GetWebCamTexture().videoRotationAngle.ToString());
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fpsMonitor.Add("videoVerticallyMirrored", webCamTextureToMatHelper.GetWebCamTexture().videoVerticallyMirrored.ToString());
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fpsMonitor.Add("camera fps", webCamTextureToMatHelper.GetFPS().ToString());
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fpsMonitor.Add("isFrontFacing", webCamTextureToMatHelper.IsFrontFacing().ToString());
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fpsMonitor.Add("rotate90Degree", webCamTextureToMatHelper.rotate90Degree.ToString());
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fpsMonitor.Add("flipVertical", webCamTextureToMatHelper.flipVertical.ToString());
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fpsMonitor.Add("flipHorizontal", webCamTextureToMatHelper.flipHorizontal.ToString());
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fpsMonitor.Add("orientation", Screen.orientation.ToString());
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}
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// Get the width and height of the webCamTextureMat
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float width = webCamTextureMat.width();
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float height = webCamTextureMat.height();
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// Calculate the scale factors for width and height based on the screen dimensions
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float widthScale = (float)Screen.width / width;
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float heightScale = (float)Screen.height / height;
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// Adjust the orthographic size of the main Camera to fit the aspect ratio of the image
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if (widthScale < heightScale)
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{
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// If the width scale is smaller, adjust the orthographic size based on width and screen height
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Camera.main.orthographicSize = (width * (float)Screen.height / (float)Screen.width) / 2;
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}
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else
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{
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// If the height scale is smaller or equal, adjust the orthographic size based on height
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Camera.main.orthographicSize = height / 2;
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}
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}
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/// <summary>
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/// Raises the webcam texture to mat helper disposed event.
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/// </summary>
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public void OnWebCamTextureToMatHelperDisposed()
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{
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Debug.Log("OnWebCamTextureToMatHelperDisposed");
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// Destroy the texture and set it to null
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if (texture != null)
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{
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Texture2D.Destroy(texture);
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texture = null;
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}
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}
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/// <summary>
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/// Raises the webcam texture to mat helper error occurred event.
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/// </summary>
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/// <param name="errorCode">Error code.</param>
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public void OnWebCamTextureToMatHelperErrorOccurred(WebCamTextureToMatHelper.ErrorCode errorCode)
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{
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Debug.Log("OnWebCamTextureToMatHelperErrorOccurred " + errorCode);
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if (fpsMonitor != null)
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{
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fpsMonitor.consoleText = "ErrorCode: " + errorCode;
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}
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}
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// Update is called once per frame
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void Update()
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{
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// Check if the web camera is playing and if a new frame was updated
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if (webCamTextureToMatHelper.IsPlaying() && webCamTextureToMatHelper.DidUpdateThisFrame())
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{
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// Retrieve the current frame as a Mat object
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Mat rgbaMat = webCamTextureToMatHelper.GetMat();
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// Add text overlay on the frame
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//Imgproc.putText (rgbaMat, "W:" + rgbaMat.width () + " H:" + rgbaMat.height () + " SO:" + Screen.orientation, new Point (5, rgbaMat.rows () - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 1.0, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
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// Convert the Mat to a Texture2D to display it on a texture
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Utils.matToTexture2D(rgbaMat, texture);
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}
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}
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/// <summary>
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/// Raises the destroy event.
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/// </summary>
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void OnDestroy()
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{
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// Dispose of the webCamTextureToMatHelper object and release any resources held by it.
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webCamTextureToMatHelper.Dispose();
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}
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/// <summary>
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/// Raises the back button click event.
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/// </summary>
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public void OnBackButtonClick()
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{
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// Load the specified scene when the back button is clicked
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SceneManager.LoadScene("OpenCVForUnityExample");
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}
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/// <summary>
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/// Raises the play button click event.
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/// </summary>
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public void OnPlayButtonClick()
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{
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webCamTextureToMatHelper.Play();
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}
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/// <summary>
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/// Raises the pause button click event.
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/// </summary>
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public void OnPauseButtonClick()
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{
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webCamTextureToMatHelper.Pause();
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}
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/// <summary>
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/// Raises the stop button click event.
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/// </summary>
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public void OnStopButtonClick()
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{
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webCamTextureToMatHelper.Stop();
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}
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/// <summary>
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/// Raises the change camera button click event.
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/// </summary>
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public void OnChangeCameraButtonClick()
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{
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webCamTextureToMatHelper.requestedIsFrontFacing = !webCamTextureToMatHelper.requestedIsFrontFacing;
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}
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/// <summary>
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/// Raises the requested resolution dropdown value changed event.
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/// </summary>
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public void OnRequestedResolutionDropdownValueChanged(int result)
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{
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if ((int)requestedResolution != result)
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{
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requestedResolution = (ResolutionPreset)result;
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int width, height;
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Dimensions(requestedResolution, out width, out height);
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webCamTextureToMatHelper.Initialize(width, height);
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}
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}
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/// <summary>
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/// Raises the requestedFPS dropdown value changed event.
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/// </summary>
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public void OnRequestedFPSDropdownValueChanged(int result)
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{
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string[] enumNames = Enum.GetNames(typeof(FPSPreset));
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int value = (int)System.Enum.Parse(typeof(FPSPreset), enumNames[result], true);
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if ((int)requestedFPS != value)
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{
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requestedFPS = (FPSPreset)value;
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webCamTextureToMatHelper.requestedFPS = (int)requestedFPS;
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}
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}
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/// <summary>
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/// Raises the rotate 90 degree toggle value changed event.
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/// </summary>
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public void OnRotate90DegreeToggleValueChanged()
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{
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if (rotate90DegreeToggle.isOn != webCamTextureToMatHelper.rotate90Degree)
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{
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webCamTextureToMatHelper.rotate90Degree = rotate90DegreeToggle.isOn;
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if (fpsMonitor != null)
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fpsMonitor.Add("rotate90Degree", webCamTextureToMatHelper.rotate90Degree.ToString());
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}
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}
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/// <summary>
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/// Raises the flip vertical toggle value changed event.
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/// </summary>
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public void OnFlipVerticalToggleValueChanged()
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{
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if (flipVerticalToggle.isOn != webCamTextureToMatHelper.flipVertical)
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{
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webCamTextureToMatHelper.flipVertical = flipVerticalToggle.isOn;
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if (fpsMonitor != null)
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fpsMonitor.Add("flipVertical", webCamTextureToMatHelper.flipVertical.ToString());
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}
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}
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/// <summary>
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/// Raises the flip horizontal toggle value changed event.
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/// </summary>
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public void OnFlipHorizontalToggleValueChanged()
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{
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if (flipHorizontalToggle.isOn != webCamTextureToMatHelper.flipHorizontal)
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{
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webCamTextureToMatHelper.flipHorizontal = flipHorizontalToggle.isOn;
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if (fpsMonitor != null)
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fpsMonitor.Add("flipHorizontal", webCamTextureToMatHelper.flipHorizontal.ToString());
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}
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}
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public enum FPSPreset : int
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{
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_0 = 0,
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_1 = 1,
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_5 = 5,
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_10 = 10,
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_15 = 15,
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_30 = 30,
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_60 = 60,
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}
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public enum ResolutionPreset : byte
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{
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_50x50 = 0,
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_640x480,
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_1280x720,
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_1920x1080,
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_9999x9999,
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}
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private void Dimensions(ResolutionPreset preset, out int width, out int height)
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{
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switch (preset)
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{
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case ResolutionPreset._50x50:
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width = 50;
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height = 50;
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break;
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case ResolutionPreset._640x480:
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width = 640;
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height = 480;
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break;
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case ResolutionPreset._1280x720:
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width = 1280;
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height = 720;
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break;
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case ResolutionPreset._1920x1080:
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width = 1920;
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height = 1080;
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break;
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case ResolutionPreset._9999x9999:
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width = 9999;
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height = 9999;
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break;
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default:
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width = height = 0;
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break;
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}
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}
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}
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} |