59 lines
2.0 KiB
C#
59 lines
2.0 KiB
C#
using UnityEngine;
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using UnityEngine.SceneManagement;
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using OpenCVForUnity.CoreModule;
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using OpenCVForUnity.UnityUtils;
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namespace OpenCVForUnityExample
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{
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/// <summary>
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/// Texture2DToMat Example
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/// An example of converting a Texture2D image to OpenCV's Mat format.
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/// </summary>
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public class Texture2DToMatExample : MonoBehaviour
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{
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// Use this for initialization
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void Start()
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{
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// if true, The error log of the Native side OpenCV will be displayed on the Unity Editor Console.
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Utils.setDebugMode(true);
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// Load the image texture from the Resources folder
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Texture2D imgTexture = Resources.Load("face") as Texture2D;
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// Create a new Mat object with the same dimensions and color format as the texture
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Mat imgMat = new Mat(imgTexture.height, imgTexture.width, CvType.CV_8UC4);
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// Convert the Texture2D image to Mat format
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Utils.texture2DToMat(imgTexture, imgMat);
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Debug.Log("imgMat.ToString() " + imgMat.ToString());
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// Create a new Texture2D with the same dimensions and color format as the Mat
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Texture2D texture = new Texture2D(imgMat.cols(), imgMat.rows(), TextureFormat.RGBA32, false);
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// Convert the Mat back to Texture2D format
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Utils.matToTexture2D(imgMat, texture);
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// Assign the created texture to the mainTexture of the game object's material
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gameObject.GetComponent<Renderer>().material.mainTexture = texture;
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Utils.setDebugMode(false);
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}
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// Update is called once per frame
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void Update()
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{
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// Update logic (not used in this example)
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}
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/// <summary>
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/// Raises the back button click event.
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/// </summary>
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public void OnBackButtonClick()
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{
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// Load the specified scene when the back button is clicked
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SceneManager.LoadScene("OpenCVForUnityExample");
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}
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}
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} |