Health/Assets/OpenCVForUnity/Examples/Advanced/PhysicalGreenScreenExample/PhysicalGreenScreenExample.cs

491 lines
18 KiB
C#

using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
using OpenCVForUnity.CoreModule;
using OpenCVForUnity.ImgprocModule;
using OpenCVForUnity.UnityUtils.Helper;
using OpenCVForUnity.UnityUtils;
namespace OpenCVForUnityExample
{
/// <summary>
/// Physical Green Screen Example
/// An example of creating a chromakey mask and compositing background image. (aka green-screen compositing)
/// </summary>
[RequireComponent(typeof(WebCamTextureToMatHelper))]
public class PhysicalGreenScreenExample : MonoBehaviour
{
/// <summary>
/// The background image texture.
/// </summary>
public Texture2D backGroundImageTexture;
/// <summary>
/// The radius range sliders.
/// </summary>
public Slider hRadiusRangeSlider;
public Slider sRadiusRangeSlider;
public Slider vRadiusRangeSlider;
/// <summary>
/// The spectrum image UI.
/// </summary>
public RawImage spectrumImage;
/// <summary>
/// The hsv mat.
/// </summary>
Mat hsvMat;
/// <summary>
/// The chroma key mask mat.
/// </summary>
Mat chromaKeyMaskMat;
/// <summary>
/// The background image mat.
/// </summary>
Mat backGroundImageMat;
// Lower and Upper bounds for range checking in HSV color space
Scalar lowerBound = new Scalar(0);
Scalar upperBound = new Scalar(0);
// Color radius for range checking in HSV color space
Scalar colorRadiusRange = new Scalar(25, 50, 50, 0);
/// <summary>
/// The BLOB color hsv.
/// </summary>
Scalar blobColorHsv = new Scalar(99, 255, 177, 255);
/// <summary>
/// The spectrum mat.
/// </summary>
Mat spectrumMat;
/// <summary>
/// The spectrum texture.
/// </summary>
Texture2D spectrumTexture;
/// <summary>
/// The stored touch point.
/// </summary>
Point storedTouchPoint;
/// <summary>
/// The texture.
/// </summary>
Texture2D texture;
/// <summary>
/// The webcam texture to mat helper.
/// </summary>
WebCamTextureToMatHelper webCamTextureToMatHelper;
/// <summary>
/// The FPS monitor.
/// </summary>
FpsMonitor fpsMonitor;
// Use this for initialization
void Start()
{
fpsMonitor = GetComponent<FpsMonitor>();
webCamTextureToMatHelper = gameObject.GetComponent<WebCamTextureToMatHelper>();
#if UNITY_ANDROID && !UNITY_EDITOR
// Avoids the front camera low light issue that occurs in only some Android devices (e.g. Google Pixel, Pixel2).
webCamTextureToMatHelper.avoidAndroidFrontCameraLowLightIssue = true;
#endif
webCamTextureToMatHelper.Initialize();
}
/// <summary>
/// Raises the web cam texture to mat helper initialized event.
/// </summary>
public void OnWebCamTextureToMatHelperInitialized()
{
Debug.Log("OnWebCamTextureToMatHelperInitialized");
Mat webCamTextureMat = webCamTextureToMatHelper.GetMat();
texture = new Texture2D(webCamTextureMat.cols(), webCamTextureMat.rows(), TextureFormat.RGBA32, false);
Utils.matToTexture2D(webCamTextureMat, texture);
gameObject.GetComponent<Renderer>().material.mainTexture = texture;
gameObject.transform.localScale = new Vector3(webCamTextureMat.cols(), webCamTextureMat.rows(), 1);
Debug.Log("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation);
if (fpsMonitor != null)
{
fpsMonitor.Add("width", webCamTextureMat.width().ToString());
fpsMonitor.Add("height", webCamTextureMat.height().ToString());
fpsMonitor.Add("orientation", Screen.orientation.ToString());
fpsMonitor.Add("blobColorHsv", "\n" + blobColorHsv.ToString());
fpsMonitor.Add("colorRadiusRange", "\n" + colorRadiusRange.ToString());
fpsMonitor.Toast("Touch the screen to specify the chromakey color.", 360);
}
float width = webCamTextureMat.width();
float height = webCamTextureMat.height();
float widthScale = (float)Screen.width / width;
float heightScale = (float)Screen.height / height;
if (widthScale < heightScale)
{
Camera.main.orthographicSize = (width * (float)Screen.height / (float)Screen.width) / 2;
}
else
{
Camera.main.orthographicSize = height / 2;
}
hsvMat = new Mat((int)height, (int)width, CvType.CV_8UC3);
chromaKeyMaskMat = new Mat(hsvMat.size(), CvType.CV_8UC1);
backGroundImageMat = new Mat(hsvMat.size(), CvType.CV_8UC4, new Scalar(39, 255, 86, 255));
if (backGroundImageTexture != null)
{
using (Mat bgMat = new Mat(backGroundImageTexture.height, backGroundImageTexture.width, CvType.CV_8UC4))
{
Utils.texture2DToMat(backGroundImageTexture, bgMat);
Imgproc.resize(bgMat, backGroundImageMat, backGroundImageMat.size());
}
}
spectrumMat = new Mat(100, 100, CvType.CV_8UC4, new Scalar(255, 255, 255, 255));
spectrumTexture = new Texture2D(spectrumMat.cols(), spectrumMat.rows(), TextureFormat.RGBA32, false);
// Set default chromakey color.
blobColorHsv = new Scalar(99, 255, 177, 255); // = R:39 G:255 B:86 (Green screen)
SetHsvColor(blobColorHsv);
}
/// <summary>
/// Raises the web cam texture to mat helper disposed event.
/// </summary>
public void OnWebCamTextureToMatHelperDisposed()
{
Debug.Log("OnWebCamTextureToMatHelperDisposed");
if (hsvMat != null)
{
hsvMat.Dispose();
hsvMat = null;
}
if (chromaKeyMaskMat != null)
{
chromaKeyMaskMat.Dispose();
chromaKeyMaskMat = null;
}
if (backGroundImageMat != null)
{
backGroundImageMat.Dispose();
backGroundImageMat = null;
}
if (spectrumMat != null)
{
spectrumMat.Dispose();
spectrumMat = null;
}
if (texture != null)
{
Texture2D.Destroy(texture);
texture = null;
}
if (spectrumTexture != null)
{
Texture2D.Destroy(spectrumTexture);
texture = null;
}
}
/// <summary>
/// Raises the web cam texture to mat helper error occurred event.
/// </summary>
/// <param name="errorCode">Error code.</param>
public void OnWebCamTextureToMatHelperErrorOccurred(WebCamTextureToMatHelper.ErrorCode errorCode)
{
Debug.Log("OnWebCamTextureToMatHelperErrorOccurred " + errorCode);
}
// Update is called once per frame
void Update()
{
#if ((UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR)
//Touch
int touchCount = Input.touchCount;
if (touchCount == 1)
{
Touch t = Input.GetTouch (0);
if(t.phase == TouchPhase.Ended && !EventSystem.current.IsPointerOverGameObject (t.fingerId)) {
storedTouchPoint = new Point (t.position.x, t.position.y);
//Debug.Log ("touch X " + t.position.x);
//Debug.Log ("touch Y " + t.position.y);
}
}
#else
//Mouse
if (Input.GetMouseButtonUp(0) && !EventSystem.current.IsPointerOverGameObject())
{
storedTouchPoint = new Point(Input.mousePosition.x, Input.mousePosition.y);
//Debug.Log ("mouse X " + Input.mousePosition.x);
//Debug.Log ("mouse Y " + Input.mousePosition.y);
}
#endif
if (webCamTextureToMatHelper.IsPlaying() && webCamTextureToMatHelper.DidUpdateThisFrame())
{
Mat rgbaMat = webCamTextureToMatHelper.GetMat();
if (storedTouchPoint != null)
{
ConvertScreenPointToTexturePoint(storedTouchPoint, storedTouchPoint, gameObject, rgbaMat.cols(), rgbaMat.rows());
OnTouch(rgbaMat, storedTouchPoint);
storedTouchPoint = null;
}
// Convert the color space from RGBA to HSV_FULL.
// HSV_FULL is HSV with H elements scaled from 0 to 255.
Imgproc.cvtColor(rgbaMat, hsvMat, Imgproc.COLOR_RGB2HSV_FULL);
// Create a chromakey mask from extracting the lower and upper limits range of values in the HSV color space.
Core.inRange(hsvMat, lowerBound, upperBound, chromaKeyMaskMat);
// Compose the background image.
backGroundImageMat.copyTo(rgbaMat, chromaKeyMaskMat);
Utils.matToTexture2D(rgbaMat, texture);
}
}
private void OnTouch(Mat img, Point touchPoint)
{
int cols = img.cols();
int rows = img.rows();
int x = (int)touchPoint.x;
int y = (int)touchPoint.y;
//Debug.Log ("Touch image coordinates: (" + x + ", " + y + ")");
if ((x < 0) || (y < 0) || (x > cols) || (y > rows))
return;
OpenCVForUnity.CoreModule.Rect touchedRect = new OpenCVForUnity.CoreModule.Rect();
touchedRect.x = (x > 5) ? x - 5 : 0;
touchedRect.y = (y > 5) ? y - 5 : 0;
touchedRect.width = (x + 5 < cols) ? x + 5 - touchedRect.x : cols - touchedRect.x;
touchedRect.height = (y + 5 < rows) ? y + 5 - touchedRect.y : rows - touchedRect.y;
using (Mat touchedRegionRgba = img.submat(touchedRect))
using (Mat touchedRegionHsv = new Mat())
{
Imgproc.cvtColor(touchedRegionRgba, touchedRegionHsv, Imgproc.COLOR_RGB2HSV_FULL);
// Calculate average color of touched region.
blobColorHsv = Core.sumElems(touchedRegionHsv);
int pointCount = touchedRect.width * touchedRect.height;
for (int i = 0; i < blobColorHsv.val.Length; i++)
blobColorHsv.val[i] /= pointCount;
SetHsvColor(blobColorHsv);
}
}
public void SetHsvColor(Scalar hsvColor)
{
// Calculate lower and Upper bounds.
double minH = (hsvColor.val[0] >= colorRadiusRange.val[0]) ? hsvColor.val[0] - colorRadiusRange.val[0] : 0;
double maxH = (hsvColor.val[0] + colorRadiusRange.val[0] <= 255) ? hsvColor.val[0] + colorRadiusRange.val[0] : 255;
lowerBound.val[0] = minH;
upperBound.val[0] = maxH;
lowerBound.val[1] = hsvColor.val[1] - colorRadiusRange.val[1];
lowerBound.val[1] = (lowerBound.val[1] >= 0) ? lowerBound.val[1] : 0;
upperBound.val[1] = hsvColor.val[1] + colorRadiusRange.val[1];
upperBound.val[1] = (upperBound.val[1] <= 255) ? upperBound.val[1] : 255;
lowerBound.val[2] = hsvColor.val[2] - colorRadiusRange.val[2];
lowerBound.val[2] = (lowerBound.val[2] >= 0) ? lowerBound.val[2] : 0;
upperBound.val[2] = hsvColor.val[2] + colorRadiusRange.val[2];
upperBound.val[2] = (upperBound.val[2] <= 255) ? upperBound.val[2] : 255;
lowerBound.val[3] = 0;
upperBound.val[3] = 255;
// Generate a spectrum chart.
using (Mat spectrumHsv = new Mat((int)(upperBound.val[1] - lowerBound.val[1]), (int)(maxH - minH), CvType.CV_8UC3))
using (Mat spectrumRgba = new Mat((int)(upperBound.val[1] - lowerBound.val[1]), (int)(maxH - minH), CvType.CV_8UC4))
{
for (int i = 0; i < upperBound.val[1] - lowerBound.val[1]; i++)
{
for (int j = 0; j < maxH - minH; j++)
{
byte[] tmp = { (byte)(minH + j), (byte)(lowerBound.val[1] + i), (byte)hsvColor.val[2] };
spectrumHsv.put(i, j, tmp);
}
}
Imgproc.cvtColor(spectrumHsv, spectrumRgba, Imgproc.COLOR_HSV2RGB_FULL, 4);
Imgproc.resize(spectrumRgba, spectrumMat, spectrumMat.size());
Utils.matToTexture2D(spectrumMat, spectrumTexture);
spectrumImage.texture = spectrumTexture;
}
if (fpsMonitor != null)
{
fpsMonitor.Add("blobColorHsv", "\n" + blobColorHsv.ToString());
fpsMonitor.Add("colorRadiusRange", "\n" + colorRadiusRange.ToString());
}
//Debug.Log("blobColorHsv: " + blobColorHsv);
//Debug.Log("lowerBound: " + lowerBound);
//Debug.Log("upperBound: " + upperBound);
//Debug.Log("blobColorRgba: " + ConverScalarHsv2Rgba(blobColorHsv));
}
private Scalar ConverScalarHsv2Rgba(Scalar hsvColor)
{
Scalar rgbaColor;
using (Mat pointMatRgba = new Mat())
using (Mat pointMatHsv = new Mat(1, 1, CvType.CV_8UC3, hsvColor))
{
Imgproc.cvtColor(pointMatHsv, pointMatRgba, Imgproc.COLOR_HSV2RGB_FULL, 4);
rgbaColor = new Scalar(pointMatRgba.get(0, 0));
}
return rgbaColor;
}
/// <summary>
/// Converts the screen point to texture point.
/// </summary>
/// <param name="screenPoint">Screen point.</param>
/// <param name="dstPoint">Dst point.</param>
/// <param name="texturQuad">Texture quad.</param>
/// <param name="textureWidth">Texture width.</param>
/// <param name="textureHeight">Texture height.</param>
/// <param name="camera">Camera.</param>
private void ConvertScreenPointToTexturePoint(Point screenPoint, Point dstPoint, GameObject textureQuad, int textureWidth = -1, int textureHeight = -1, Camera camera = null)
{
if (textureWidth < 0 || textureHeight < 0)
{
Renderer r = textureQuad.GetComponent<Renderer>();
if (r != null && r.material != null && r.material.mainTexture != null)
{
textureWidth = r.material.mainTexture.width;
textureHeight = r.material.mainTexture.height;
}
else
{
textureWidth = (int)textureQuad.transform.localScale.x;
textureHeight = (int)textureQuad.transform.localScale.y;
}
}
if (camera == null)
camera = Camera.main;
Vector3 quadPosition = textureQuad.transform.localPosition;
Vector3 quadScale = textureQuad.transform.localScale;
Vector2 tl = camera.WorldToScreenPoint(new Vector3(quadPosition.x - quadScale.x / 2, quadPosition.y + quadScale.y / 2, quadPosition.z));
Vector2 tr = camera.WorldToScreenPoint(new Vector3(quadPosition.x + quadScale.x / 2, quadPosition.y + quadScale.y / 2, quadPosition.z));
Vector2 br = camera.WorldToScreenPoint(new Vector3(quadPosition.x + quadScale.x / 2, quadPosition.y - quadScale.y / 2, quadPosition.z));
Vector2 bl = camera.WorldToScreenPoint(new Vector3(quadPosition.x - quadScale.x / 2, quadPosition.y - quadScale.y / 2, quadPosition.z));
using (Mat srcRectMat = new Mat(4, 1, CvType.CV_32FC2))
using (Mat dstRectMat = new Mat(4, 1, CvType.CV_32FC2))
{
srcRectMat.put(0, 0, tl.x, tl.y, tr.x, tr.y, br.x, br.y, bl.x, bl.y);
dstRectMat.put(0, 0, 0, 0, quadScale.x, 0, quadScale.x, quadScale.y, 0, quadScale.y);
using (Mat perspectiveTransform = Imgproc.getPerspectiveTransform(srcRectMat, dstRectMat))
using (MatOfPoint2f srcPointMat = new MatOfPoint2f(screenPoint))
using (MatOfPoint2f dstPointMat = new MatOfPoint2f())
{
Core.perspectiveTransform(srcPointMat, dstPointMat, perspectiveTransform);
dstPoint.x = dstPointMat.get(0, 0)[0] * textureWidth / quadScale.x;
dstPoint.y = dstPointMat.get(0, 0)[1] * textureHeight / quadScale.y;
}
}
}
/// <summary>
/// Raises the destroy event.
/// </summary>
void OnDestroy()
{
webCamTextureToMatHelper.Dispose();
}
/// <summary>
/// Raises the back button click event.
/// </summary>
public void OnBackButtonClick()
{
SceneManager.LoadScene("OpenCVForUnityExample");
}
/// <summary>
/// Raises the play button click event.
/// </summary>
public void OnPlayButtonClick()
{
webCamTextureToMatHelper.Play();
}
/// <summary>
/// Raises the pause button click event.
/// </summary>
public void OnPauseButtonClick()
{
webCamTextureToMatHelper.Pause();
}
/// <summary>
/// Raises the stop button click event.
/// </summary>
public void OnStopButtonClick()
{
webCamTextureToMatHelper.Stop();
}
/// <summary>
/// Raises the change camera button click event.
/// </summary>
public void OnChangeCameraButtonClick()
{
webCamTextureToMatHelper.requestedIsFrontFacing = !webCamTextureToMatHelper.requestedIsFrontFacing;
}
/// <summary>
/// Raises the radius range slider value changed event.
/// </summary>
public void OnRadiusRangeSliderValueChanged()
{
colorRadiusRange = new Scalar(hRadiusRangeSlider.value, sRadiusRangeSlider.value, vRadiusRangeSlider.value, 255);
SetHsvColor(blobColorHsv);
}
}
}