329 lines
10 KiB
C#
329 lines
10 KiB
C#
using System.Collections;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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using OpenCVForUnity.CoreModule;
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using OpenCVForUnity.ImgprocModule;
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using OpenCVForUnity.UnityUtils;
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using OpenCVForUnity.UnityUtils.Helper;
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using OpenCVForUnity.PhotoModule;
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namespace OpenCVForUnityExample
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{
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/// <summary>
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/// Key Frame Green Screen Example
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/// Greenscreen effect without a physical green screen, via OpenCV.
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/// This performs background subtraction, and sets the background to "green" for use with "key frame" video editing software.
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/// Referring to https://gist.github.com/drscotthawley/2d6bbffce9dda5f3057b4879c3bd4422.
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/// </summary>
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[RequireComponent(typeof(WebCamTextureToMatHelper))]
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public class KeyFrameGreenScreenExample : MonoBehaviour
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{
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/// <summary>
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/// The thresh.
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/// </summary>
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[Range(0, 255)]
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public float thresh = 50.0f;
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/// <summary>
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/// The background raw image.
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/// </summary>
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public RawImage bgRawImage;
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/// <summary>
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/// The texture.
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/// </summary>
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Texture2D texture;
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/// <summary>
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/// The webcam texture to mat helper.
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/// </summary>
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WebCamTextureToMatHelper webCamTextureToMatHelper;
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/// <summary>
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/// The background mat.
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/// </summary>
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Mat bgMat;
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/// <summary>
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/// The foreground mask mat.
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/// </summary>
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Mat fgMaskMat;
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/// <summary>
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/// The background mask mat.
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/// </summary>
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Mat bgMaskMat;
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/// <summary>
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/// The green mat.
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/// </summary>
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Mat greenMat;
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/// <summary>
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/// The background texture.
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/// </summary>
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Texture2D bgTexture;
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/// <summary>
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/// The kernel for morphologyEx method.
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/// </summary>
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Mat kernel;
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bool isTouched;
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/// <summary>
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/// The FPS monitor.
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/// </summary>
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FpsMonitor fpsMonitor;
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// Use this for initialization
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void Start()
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{
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fpsMonitor = GetComponent<FpsMonitor>();
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webCamTextureToMatHelper = gameObject.GetComponent<WebCamTextureToMatHelper>();
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#if UNITY_ANDROID && !UNITY_EDITOR
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// Avoids the front camera low light issue that occurs in only some Android devices (e.g. Google Pixel, Pixel2).
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webCamTextureToMatHelper.avoidAndroidFrontCameraLowLightIssue = true;
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#endif
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webCamTextureToMatHelper.Initialize();
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kernel = Imgproc.getStructuringElement(Imgproc.MORPH_ELLIPSE, new Size(3, 3));
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}
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/// <summary>
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/// Raises the webcam texture to mat helper initialized event.
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/// </summary>
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public void OnWebCamTextureToMatHelperInitialized()
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{
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Debug.Log("OnWebCamTextureToMatHelperInitialized");
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Mat webCamTextureMat = webCamTextureToMatHelper.GetMat();
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texture = new Texture2D(webCamTextureMat.cols(), webCamTextureMat.rows(), TextureFormat.RGBA32, false);
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Utils.matToTexture2D(webCamTextureMat, texture);
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gameObject.GetComponent<Renderer>().material.mainTexture = texture;
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gameObject.transform.localScale = new Vector3(webCamTextureMat.cols(), webCamTextureMat.rows(), 1);
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Debug.Log("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation);
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if (fpsMonitor != null)
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{
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fpsMonitor.Add("width", webCamTextureMat.width().ToString());
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fpsMonitor.Add("height", webCamTextureMat.height().ToString());
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fpsMonitor.Add("orientation", Screen.orientation.ToString());
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fpsMonitor.consoleText = "SPACE KEY or TOUCH SCREEN: Reset backgroud image.";
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}
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float width = webCamTextureMat.width();
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float height = webCamTextureMat.height();
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float widthScale = (float)Screen.width / width;
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float heightScale = (float)Screen.height / height;
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if (widthScale < heightScale)
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{
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Camera.main.orthographicSize = (width * (float)Screen.height / (float)Screen.width) / 2;
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}
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else
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{
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Camera.main.orthographicSize = height / 2;
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}
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bgMat = new Mat(webCamTextureMat.rows(), webCamTextureMat.cols(), CvType.CV_8UC4);
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fgMaskMat = new Mat(webCamTextureMat.rows(), webCamTextureMat.cols(), CvType.CV_8UC1);
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bgMaskMat = new Mat(webCamTextureMat.rows(), webCamTextureMat.cols(), CvType.CV_8UC1);
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greenMat = new Mat(webCamTextureMat.rows(), webCamTextureMat.cols(), CvType.CV_8UC4, new Scalar(0, 255, 0, 255));
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bgTexture = new Texture2D(bgMat.cols(), bgMat.rows(), TextureFormat.RGBA32, false);
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}
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/// <summary>
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/// Raises the webcam texture to mat helper disposed event.
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/// </summary>
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public void OnWebCamTextureToMatHelperDisposed()
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{
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Debug.Log("OnWebCamTextureToMatHelperDisposed");
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if (bgMat != null)
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{
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bgMat.Dispose();
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bgMat = null;
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}
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if (fgMaskMat != null)
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{
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fgMaskMat.Dispose();
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fgMaskMat = null;
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}
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if (bgMaskMat != null)
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{
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bgMaskMat.Dispose();
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bgMaskMat = null;
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}
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if (greenMat != null)
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{
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greenMat.Dispose();
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greenMat = null;
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}
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if (texture != null)
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{
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Texture2D.Destroy(texture);
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texture = null;
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}
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}
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/// <summary>
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/// Raises the webcam texture to mat helper error occurred event.
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/// </summary>
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/// <param name="errorCode">Error code.</param>
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public void OnWebCamTextureToMatHelperErrorOccurred(WebCamTextureToMatHelper.ErrorCode errorCode)
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{
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Debug.Log("OnWebCamTextureToMatHelperErrorOccurred " + errorCode);
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}
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// Update is called once per frame
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void Update()
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{
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#if ((UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR)
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//Touch
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if (Input.touchCount == 1) {
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Touch t = Input.GetTouch(0);
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if (t.phase == TouchPhase.Ended && !EventSystem.current.IsPointerOverGameObject (t.fingerId)) {
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isTouched = true;
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}
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}
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#else
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//Mouse
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if (Input.GetKeyUp(KeyCode.Space))
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{
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isTouched = true;
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}
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#endif
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if (webCamTextureToMatHelper.IsPlaying() && webCamTextureToMatHelper.DidUpdateThisFrame())
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{
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Mat rgbaMat = webCamTextureToMatHelper.GetMat();
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if (isTouched)
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{
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rgbaMat.copyTo(bgMat);
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setBgTexture(bgMat);
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isTouched = false;
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}
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//set fgMaskMat
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findFgMaskMat(rgbaMat, bgMat, thresh);
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//set bgMaskMat
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Core.bitwise_not(fgMaskMat, bgMaskMat);
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//copy greenMat using bgMaskMat
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greenMat.copyTo(rgbaMat, bgMaskMat);
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//Imgproc.putText (rgbaMat, "SPACE KEY or TOUCH SCREEN: Reset backgroud image.", new Point (5, rgbaMat.rows () - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 0.6, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
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Utils.matToTexture2D(rgbaMat, texture);
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}
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}
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/// <summary>
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/// Finds the foreground mask mat.
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/// </summary>
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/// <param name="fgMat">Fg mat.</param>
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/// <param name="bgMat">Background mat.</param>
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/// <param name="thresh">Thresh.</param>
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private void findFgMaskMat(Mat fgMat, Mat bgMat, float thresh = 13.0f)
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{
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Mat diff1 = new Mat();
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Core.absdiff(fgMat, bgMat, diff1);
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Mat diff2 = new Mat();
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Core.absdiff(bgMat, fgMat, diff2);
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Mat diff = diff1 + diff2;
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Imgproc.threshold(diff, diff, thresh, 0, Imgproc.THRESH_TOZERO);
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Imgproc.cvtColor(diff, fgMaskMat, Imgproc.COLOR_RGBA2GRAY);
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Imgproc.threshold(fgMaskMat, fgMaskMat, 10, 0, Imgproc.THRESH_TOZERO);
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Imgproc.threshold(fgMaskMat, fgMaskMat, 0, 255, Imgproc.THRESH_BINARY);
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// Small area removal from binary images by opening
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Imgproc.morphologyEx(fgMaskMat, fgMaskMat, Imgproc.MORPH_OPEN, kernel);
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diff1.Dispose();
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diff2.Dispose();
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diff.Dispose();
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}
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/// <summary>
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/// Sets the background texture.
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/// </summary>
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/// <param name="bgMat">Background mat.</param>
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private void setBgTexture(Mat bgMat)
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{
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// In order to reuse the bgMat, the upside-down state caused by the matToTexture2D method should be restored.
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Utils.matToTexture2D(bgMat, bgTexture, true, 0, true);
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bgRawImage.texture = bgTexture;
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bgRawImage.rectTransform.localScale = new Vector3(1.0f, (float)bgMat.height() / (float)bgMat.width(), 1.0f);
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}
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/// <summary>
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/// Raises the destroy event.
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/// </summary>
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void OnDestroy()
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{
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webCamTextureToMatHelper.Dispose();
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}
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/// <summary>
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/// Raises the back button click event.
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/// </summary>
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public void OnBackButtonClick()
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{
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SceneManager.LoadScene("OpenCVForUnityExample");
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}
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/// <summary>
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/// Raises the play button click event.
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/// </summary>
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public void OnPlayButtonClick()
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{
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webCamTextureToMatHelper.Play();
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}
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/// <summary>
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/// Raises the pause button click event.
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/// </summary>
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public void OnPauseButtonClick()
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{
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webCamTextureToMatHelper.Pause();
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}
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/// <summary>
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/// Raises the stop button click event.
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/// </summary>
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public void OnStopButtonClick()
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{
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webCamTextureToMatHelper.Stop();
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}
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/// <summary>
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/// Raises the change camera button click event.
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/// </summary>
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public void OnChangeCameraButtonClick()
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{
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webCamTextureToMatHelper.requestedIsFrontFacing = !webCamTextureToMatHelper.requestedIsFrontFacing;
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}
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}
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} |