Health/Assets/Shift - Complete Sci-Fi UI/Scripts/UI Manager/UIManagerBGMusic.cs

55 lines
1.4 KiB
C#

using UnityEngine;
namespace Michsky.UI.Shift
{
[ExecuteInEditMode]
public class UIManagerBGMusic : MonoBehaviour
{
[Header("Resources")]
public UIManager UIManagerAsset;
public AudioSource audioObject;
bool dynamicUpdateEnabled;
void OnEnable()
{
if (UIManagerAsset == null)
{
try { UIManagerAsset = Resources.Load<UIManager>("Shift UI Manager"); }
catch { Debug.Log("No UI Manager found. Assign it manually, otherwise it won't work properly.", this); }
}
}
void Awake()
{
if (dynamicUpdateEnabled == false)
{
this.enabled = true;
UpdateSource();
}
if (audioObject == null)
audioObject = gameObject.GetComponent<AudioSource>();
}
void LateUpdate()
{
if (UIManagerAsset != null)
{
if (UIManagerAsset.enableDynamicUpdate == true)
dynamicUpdateEnabled = true;
else
dynamicUpdateEnabled = false;
if (dynamicUpdateEnabled == true)
UpdateSource();
}
}
void UpdateSource()
{
try { audioObject.clip = UIManagerAsset.backgroundMusic; }
catch { }
}
}
}