Health/Assets/Shift - Complete Sci-Fi UI/Scripts/UI Element/UIElementSound.cs

90 lines
2.6 KiB
C#

using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace Michsky.UI.Shift
{
[ExecuteInEditMode]
public class UIElementSound : MonoBehaviour, IPointerClickHandler, IPointerEnterHandler
{
[Header("Resources")]
public UIManager UIManagerAsset;
public AudioSource audioObject;
[Header("Custom SFX")]
public AudioClip hoverSFX;
public AudioClip clickSFX;
[Header("Settings")]
public bool enableHoverSound = true;
public bool enableClickSound = true;
public bool checkForInteraction = true;
private Button sourceButton;
void OnEnable()
{
if (UIManagerAsset == null)
{
try
{
UIManagerAsset = Resources.Load<UIManager>("Shift UI Manager");
}
catch
{
Debug.Log("<b>[UI Element Sound]</b> No UI Manager found.", this); this.enabled = false;
}
}
if (Application.isPlaying == true && audioObject == null)
{
try
{
audioObject = GameObject.Find("UI Audio").GetComponent<AudioSource>();
}
catch
{
Debug.Log("<b>[UI Element Sound]</b> No Audio Source found.", this);
}
}
if (checkForInteraction == true) { sourceButton = gameObject.GetComponent<Button>(); }
}
public void OnPointerEnter(PointerEventData eventData)
{
if (checkForInteraction == true && sourceButton != null && sourceButton.interactable == false)
return;
if (enableHoverSound == true)
{
if (hoverSFX == null)
{
audioObject.PlayOneShot(UIManagerAsset.hoverSound);
}
else
{
audioObject.PlayOneShot(hoverSFX);
}
}
}
public void OnPointerClick(PointerEventData eventData)
{
if (checkForInteraction == true && sourceButton != null && sourceButton.interactable == false)
return;
if (enableClickSound == true)
{
if (clickSFX == null)
{
audioObject.PlayOneShot(UIManagerAsset.clickSound);
}
else
{
audioObject.PlayOneShot(clickSFX);
}
}
}
}
}