37 lines
985 B
C#
37 lines
985 B
C#
using UnityEngine;
|
|
using UnityEngine.EventSystems;
|
|
|
|
namespace Michsky.UI.Shift
|
|
{
|
|
public class VirtualCursorAnimate : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
|
|
{
|
|
[Header("Resources")]
|
|
public VirtualCursor virtualCursor;
|
|
|
|
void Start()
|
|
{
|
|
if (virtualCursor == null)
|
|
{
|
|
try
|
|
{
|
|
var vCursor = (VirtualCursor)GameObject.FindObjectsOfType(typeof(VirtualCursor))[0];
|
|
virtualCursor = vCursor;
|
|
}
|
|
|
|
catch { this.enabled = false; }
|
|
}
|
|
}
|
|
|
|
public void OnPointerEnter(PointerEventData eventData)
|
|
{
|
|
if (virtualCursor != null)
|
|
virtualCursor.AnimateCursorIn();
|
|
}
|
|
|
|
public void OnPointerExit(PointerEventData eventData)
|
|
{
|
|
if (virtualCursor != null)
|
|
virtualCursor.AnimateCursorOut();
|
|
}
|
|
}
|
|
} |