Health/Assets/Shift - Complete Sci-Fi UI/Scripts/Event/TimedEvent.cs

42 lines
890 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
namespace Michsky.UI.Shift
{
public class TimedEvent : MonoBehaviour
{
[Header("Timing (seconds)")]
public float timer = 4;
public bool enableAtStart;
[Header("Timer Event")]
public UnityEvent timerAction;
void Start()
{
if(enableAtStart == true)
{
StartCoroutine("TimedEventStart");
}
}
IEnumerator TimedEventStart()
{
yield return new WaitForSeconds(timer);
timerAction.Invoke();
}
public void StartIEnumerator ()
{
StartCoroutine("TimedEventStart");
}
public void StopIEnumerator ()
{
StopCoroutine("TimedEventStart");
}
}
}