Health/Assets/Shift - Complete Sci-Fi UI/Scripts/Event/PointerEnterEvents.cs

23 lines
552 B
C#

using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
namespace Michsky.UI.Shift
{
public class PointerEnterEvents : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
[Header("Events")]
public UnityEvent enterEvent;
public UnityEvent exitEvent;
public void OnPointerEnter(PointerEventData eventData)
{
enterEvent.Invoke();
}
public void OnPointerExit(PointerEventData eventData)
{
exitEvent.Invoke();
}
}
}