43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
using UnityEngine;
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using TMPro;
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namespace Michsky.UI.Shift
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{
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[ExecuteInEditMode]
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public class ShortcutButton : MonoBehaviour
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{
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[Header("Resources")]
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public string keyText = "A";
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public string buttonText = "My Title";
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[Header("Settings")]
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public bool useCustomText = false;
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public bool isGamepad = false;
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[Header("Resources")]
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public TextMeshProUGUI normalText;
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public TextMeshProUGUI highlightedText;
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public TextMeshProUGUI normalKeyText;
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public TextMeshProUGUI highlightedKeyText;
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void OnEnable()
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{
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if (useCustomText == false)
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{
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if (isGamepad == false)
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{
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if (normalText != null) { normalText.text = buttonText; }
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if (highlightedText != null) { highlightedText.text = buttonText; }
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if (normalKeyText != null) { normalKeyText.text = keyText; }
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if (highlightedKeyText != null) { highlightedKeyText.text = keyText; }
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}
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else
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{
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if (normalText != null) { normalText.text = buttonText; }
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if (normalKeyText != null) { normalKeyText.text = keyText; }
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}
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}
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}
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}
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} |