Health/Assets/Shift - Complete Sci-Fi UI/Scripts/Buttons/SettingsButton.cs

58 lines
1.7 KiB
C#

using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using TMPro;
namespace Michsky.UI.Shift
{
public class SettingsButton : MonoBehaviour, IPointerEnterHandler
{
[Header("Resources")]
public Image detailImage;
public Image detailIcon;
public Image detailBackground;
public TextMeshProUGUI detailTitle;
public TextMeshProUGUI detailDescription;
public TextMeshProUGUI buttonTitleObj;
[Header("Content")]
public bool useCustomContent;
public string buttonTitle;
[Header("Preview")]
public bool enableIconPreview;
public string title;
[TextArea] public string description;
public Sprite imageSprite;
public Sprite iconSprite;
public Sprite iconBackground;
void Start()
{
if (useCustomContent == false) { buttonTitleObj.text = buttonTitle; }
}
public void OnPointerEnter(PointerEventData eventData)
{
if (enableIconPreview == true)
{
detailImage.gameObject.SetActive(false);
detailIcon.gameObject.SetActive(true);
detailBackground.gameObject.SetActive(true);
detailIcon.sprite = iconSprite;
detailBackground.sprite = iconBackground;
}
else
{
detailImage.gameObject.SetActive(true);
detailIcon.gameObject.SetActive(false);
detailBackground.gameObject.SetActive(false);
detailImage.sprite = imageSprite;
}
detailTitle.text = title;
detailDescription.text = description;
}
}
}