Health/Assets/Shift - Complete Sci-Fi UI/Scripts/Buttons/FavoriteButton.cs

55 lines
1.4 KiB
C#

using UnityEngine;
using UnityEngine.UI;
namespace Michsky.UI.Shift
{
public class FavoriteButton : MonoBehaviour
{
[Header("Settings")]
public FavoriteItem isFavorite;
Image iconObj;
Image iconFilledObj;
Button mainButton;
public enum FavoriteItem
{
FALSE,
TRUE
}
void Start()
{
iconObj = gameObject.transform.Find("Icon").GetComponent<Image>();
iconFilledObj = gameObject.transform.Find("Icon Filled").GetComponent<Image>();
mainButton = gameObject.GetComponent<Button>();
UpdateUI();
mainButton.onClick.AddListener(ClickEvents);
mainButton.onClick.AddListener(UpdateUI);
}
public void ClickEvents()
{
if (isFavorite == FavoriteItem.FALSE)
isFavorite = FavoriteItem.TRUE;
else
isFavorite = FavoriteItem.FALSE;
}
public void UpdateUI()
{
if (isFavorite == FavoriteItem.FALSE)
{
iconObj.gameObject.SetActive(true);
iconFilledObj.gameObject.SetActive(false);
}
else
{
iconObj.gameObject.SetActive(false);
iconFilledObj.gameObject.SetActive(true);
}
}
}
}