Health/Assets/OpenCVForUnity/org/opencv_contrib/xphoto/TonemapDurand.cs

212 lines
5.4 KiB
C#

using OpenCVForUnity.CoreModule;
using OpenCVForUnity.PhotoModule;
using OpenCVForUnity.UtilsModule;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace OpenCVForUnity.XphotoModule
{
// C++: class TonemapDurand
/**
* This algorithm decomposes image into two layers: base layer and detail layer using bilateral filter
* and compresses contrast of the base layer thus preserving all the details.
*
* This implementation uses regular bilateral filter from OpenCV.
*
* Saturation enhancement is possible as in cv::TonemapDrago.
*
* For more information see CITE: DD02 .
*/
public class TonemapDurand : Tonemap
{
protected override void Dispose(bool disposing)
{
try
{
if (disposing)
{
}
if (IsEnabledDispose)
{
if (nativeObj != IntPtr.Zero)
xphoto_TonemapDurand_delete(nativeObj);
nativeObj = IntPtr.Zero;
}
}
finally
{
base.Dispose(disposing);
}
}
protected internal TonemapDurand(IntPtr addr) : base(addr) { }
// internal usage only
public static new TonemapDurand __fromPtr__(IntPtr addr) { return new TonemapDurand(addr); }
//
// C++: float cv::xphoto::TonemapDurand::getSaturation()
//
public float getSaturation()
{
ThrowIfDisposed();
return xphoto_TonemapDurand_getSaturation_10(nativeObj);
}
//
// C++: void cv::xphoto::TonemapDurand::setSaturation(float saturation)
//
public void setSaturation(float saturation)
{
ThrowIfDisposed();
xphoto_TonemapDurand_setSaturation_10(nativeObj, saturation);
}
//
// C++: float cv::xphoto::TonemapDurand::getContrast()
//
public float getContrast()
{
ThrowIfDisposed();
return xphoto_TonemapDurand_getContrast_10(nativeObj);
}
//
// C++: void cv::xphoto::TonemapDurand::setContrast(float contrast)
//
public void setContrast(float contrast)
{
ThrowIfDisposed();
xphoto_TonemapDurand_setContrast_10(nativeObj, contrast);
}
//
// C++: float cv::xphoto::TonemapDurand::getSigmaSpace()
//
public float getSigmaSpace()
{
ThrowIfDisposed();
return xphoto_TonemapDurand_getSigmaSpace_10(nativeObj);
}
//
// C++: void cv::xphoto::TonemapDurand::setSigmaSpace(float sigma_space)
//
public void setSigmaSpace(float sigma_space)
{
ThrowIfDisposed();
xphoto_TonemapDurand_setSigmaSpace_10(nativeObj, sigma_space);
}
//
// C++: float cv::xphoto::TonemapDurand::getSigmaColor()
//
public float getSigmaColor()
{
ThrowIfDisposed();
return xphoto_TonemapDurand_getSigmaColor_10(nativeObj);
}
//
// C++: void cv::xphoto::TonemapDurand::setSigmaColor(float sigma_color)
//
public void setSigmaColor(float sigma_color)
{
ThrowIfDisposed();
xphoto_TonemapDurand_setSigmaColor_10(nativeObj, sigma_color);
}
#if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
const string LIBNAME = "__Internal";
#else
const string LIBNAME = "opencvforunity";
#endif
// C++: float cv::xphoto::TonemapDurand::getSaturation()
[DllImport(LIBNAME)]
private static extern float xphoto_TonemapDurand_getSaturation_10(IntPtr nativeObj);
// C++: void cv::xphoto::TonemapDurand::setSaturation(float saturation)
[DllImport(LIBNAME)]
private static extern void xphoto_TonemapDurand_setSaturation_10(IntPtr nativeObj, float saturation);
// C++: float cv::xphoto::TonemapDurand::getContrast()
[DllImport(LIBNAME)]
private static extern float xphoto_TonemapDurand_getContrast_10(IntPtr nativeObj);
// C++: void cv::xphoto::TonemapDurand::setContrast(float contrast)
[DllImport(LIBNAME)]
private static extern void xphoto_TonemapDurand_setContrast_10(IntPtr nativeObj, float contrast);
// C++: float cv::xphoto::TonemapDurand::getSigmaSpace()
[DllImport(LIBNAME)]
private static extern float xphoto_TonemapDurand_getSigmaSpace_10(IntPtr nativeObj);
// C++: void cv::xphoto::TonemapDurand::setSigmaSpace(float sigma_space)
[DllImport(LIBNAME)]
private static extern void xphoto_TonemapDurand_setSigmaSpace_10(IntPtr nativeObj, float sigma_space);
// C++: float cv::xphoto::TonemapDurand::getSigmaColor()
[DllImport(LIBNAME)]
private static extern float xphoto_TonemapDurand_getSigmaColor_10(IntPtr nativeObj);
// C++: void cv::xphoto::TonemapDurand::setSigmaColor(float sigma_color)
[DllImport(LIBNAME)]
private static extern void xphoto_TonemapDurand_setSigmaColor_10(IntPtr nativeObj, float sigma_color);
// native support for java finalize()
[DllImport(LIBNAME)]
private static extern void xphoto_TonemapDurand_delete(IntPtr nativeObj);
}
}