Health/Assets/OpenCVForUnity/org/opencv_contrib/face/FacemarkLBF.cs

58 lines
1.3 KiB
C#

using OpenCVForUnity.CoreModule;
using OpenCVForUnity.UtilsModule;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace OpenCVForUnity.FaceModule
{
// C++: class FacemarkLBF
public class FacemarkLBF : FacemarkTrain
{
protected override void Dispose(bool disposing)
{
try
{
if (disposing)
{
}
if (IsEnabledDispose)
{
if (nativeObj != IntPtr.Zero)
face_FacemarkLBF_delete(nativeObj);
nativeObj = IntPtr.Zero;
}
}
finally
{
base.Dispose(disposing);
}
}
protected internal FacemarkLBF(IntPtr addr) : base(addr) { }
// internal usage only
public static new FacemarkLBF __fromPtr__(IntPtr addr) { return new FacemarkLBF(addr); }
#if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
const string LIBNAME = "__Internal";
#else
const string LIBNAME = "opencvforunity";
#endif
// native support for java finalize()
[DllImport(LIBNAME)]
private static extern void face_FacemarkLBF_delete(IntPtr nativeObj);
}
}