Health/Assets/OpenCVForUnity/org/opencv/photo/TonemapReinhard.cs

173 lines
4.4 KiB
C#

using OpenCVForUnity.CoreModule;
using OpenCVForUnity.UtilsModule;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace OpenCVForUnity.PhotoModule
{
// C++: class TonemapReinhard
/**
* This is a global tonemapping operator that models human visual system.
*
* Mapping function is controlled by adaptation parameter, that is computed using light adaptation and
* color adaptation.
*
* For more information see CITE: RD05 .
*/
public class TonemapReinhard : Tonemap
{
protected override void Dispose(bool disposing)
{
try
{
if (disposing)
{
}
if (IsEnabledDispose)
{
if (nativeObj != IntPtr.Zero)
photo_TonemapReinhard_delete(nativeObj);
nativeObj = IntPtr.Zero;
}
}
finally
{
base.Dispose(disposing);
}
}
protected internal TonemapReinhard(IntPtr addr) : base(addr) { }
// internal usage only
public static new TonemapReinhard __fromPtr__(IntPtr addr) { return new TonemapReinhard(addr); }
//
// C++: float cv::TonemapReinhard::getIntensity()
//
public float getIntensity()
{
ThrowIfDisposed();
return photo_TonemapReinhard_getIntensity_10(nativeObj);
}
//
// C++: void cv::TonemapReinhard::setIntensity(float intensity)
//
public void setIntensity(float intensity)
{
ThrowIfDisposed();
photo_TonemapReinhard_setIntensity_10(nativeObj, intensity);
}
//
// C++: float cv::TonemapReinhard::getLightAdaptation()
//
public float getLightAdaptation()
{
ThrowIfDisposed();
return photo_TonemapReinhard_getLightAdaptation_10(nativeObj);
}
//
// C++: void cv::TonemapReinhard::setLightAdaptation(float light_adapt)
//
public void setLightAdaptation(float light_adapt)
{
ThrowIfDisposed();
photo_TonemapReinhard_setLightAdaptation_10(nativeObj, light_adapt);
}
//
// C++: float cv::TonemapReinhard::getColorAdaptation()
//
public float getColorAdaptation()
{
ThrowIfDisposed();
return photo_TonemapReinhard_getColorAdaptation_10(nativeObj);
}
//
// C++: void cv::TonemapReinhard::setColorAdaptation(float color_adapt)
//
public void setColorAdaptation(float color_adapt)
{
ThrowIfDisposed();
photo_TonemapReinhard_setColorAdaptation_10(nativeObj, color_adapt);
}
#if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
const string LIBNAME = "__Internal";
#else
const string LIBNAME = "opencvforunity";
#endif
// C++: float cv::TonemapReinhard::getIntensity()
[DllImport(LIBNAME)]
private static extern float photo_TonemapReinhard_getIntensity_10(IntPtr nativeObj);
// C++: void cv::TonemapReinhard::setIntensity(float intensity)
[DllImport(LIBNAME)]
private static extern void photo_TonemapReinhard_setIntensity_10(IntPtr nativeObj, float intensity);
// C++: float cv::TonemapReinhard::getLightAdaptation()
[DllImport(LIBNAME)]
private static extern float photo_TonemapReinhard_getLightAdaptation_10(IntPtr nativeObj);
// C++: void cv::TonemapReinhard::setLightAdaptation(float light_adapt)
[DllImport(LIBNAME)]
private static extern void photo_TonemapReinhard_setLightAdaptation_10(IntPtr nativeObj, float light_adapt);
// C++: float cv::TonemapReinhard::getColorAdaptation()
[DllImport(LIBNAME)]
private static extern float photo_TonemapReinhard_getColorAdaptation_10(IntPtr nativeObj);
// C++: void cv::TonemapReinhard::setColorAdaptation(float color_adapt)
[DllImport(LIBNAME)]
private static extern void photo_TonemapReinhard_setColorAdaptation_10(IntPtr nativeObj, float color_adapt);
// native support for java finalize()
[DllImport(LIBNAME)]
private static extern void photo_TonemapReinhard_delete(IntPtr nativeObj);
}
}